| rdfs:comment
| - While any given game of NetHack may be very difficult to complete, it is generally understood that every game is winnable — that is, no game is created that the player cannot win. There are, however, a few quest-related ways that a game may be rendered unwinnable, mostly by accident. The exceptions are what can be overcome using the Eye of the Aethiopica and/or a helm of opposite alignment. These actions make it impossible to obtain the Bell of Opening from the quest nemesis, or to get the Amulet of Yendor back out of the quest branch. Both are necessary to win.
|
| abstract
| - While any given game of NetHack may be very difficult to complete, it is generally understood that every game is winnable — that is, no game is created that the player cannot win. There are, however, a few quest-related ways that a game may be rendered unwinnable, mostly by accident. 1.
* Before getting permission from the quest leader, converting your alignment at an altar, 2.
* Before permission, quest leader dies, 3.
* Before permission, getting expelled by angering the the quest leader or failing the alignment test seven times (exception: neutral non-wizard), 4.
* Before proceeding down, converting your alignment at an altar (exception: was lawful or chaotic, and quest portal still present) 5.
* With the Amulet of Yendor remaining in the quest dungeon branch, getting expelled (exception: leader still alive) The exceptions are what can be overcome using the Eye of the Aethiopica and/or a helm of opposite alignment. These actions make it impossible to obtain the Bell of Opening from the quest nemesis, or to get the Amulet of Yendor back out of the quest branch. Both are necessary to win. The best a player can do in an unwinnable situation is to escape the dungeon with the Candelabrum of Invocation, the Book of the Dead and any other sources of bragging rights.
|