About: Fiendish Snake, Small Viper (3.5e Monster)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : dbkwik.org associated with source dataset(s)

These creatures range widely in size. They are not particularly aggressive, but will often lash out with a bite attack before attempting to retreat. Skills: Snakes have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A snake can always choose to take 10 on a Climb check, even if rushed or threatened. Snakes use either their Strength modifier or Dexterity modifier for Climb checks, whichever is higher. A snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

AttributesValues
rdfs:label
  • Fiendish Snake, Small Viper (3.5e Monster)
rdfs:comment
  • These creatures range widely in size. They are not particularly aggressive, but will often lash out with a bite attack before attempting to retreat. Skills: Snakes have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A snake can always choose to take 10 on a Climb check, even if rushed or threatened. Snakes use either their Strength modifier or Dexterity modifier for Climb checks, whichever is higher. A snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
dcterms:subject
full at
  • Bite +4 melee
Will
  • +1
Fort
  • +2
subtypes
  • Extraplanar
DEX
  • 17(xsd:integer)
feats
  • Improved Initiative, Weapon FinesseB
init
  • +3 +7
str
  • 6(xsd:integer)
touch
  • 14(xsd:integer)
CHA
  • 2(xsd:integer)
Grapple
  • –6
BAB
  • +0
Monster
  • Fiendish Snake, Small Viper
sq
  • Scent, Darkvision 60 ft., Resistance to cold, and fire 5, Spell resistance 6
env
  • Temperate marshes in an evil-aligned plane
Wis
  • 12(xsd:integer)
dbkwik:dungeons/pr...iPageUsesTemplate
Skills
  • Balance +11, Climb +11, Hide +11, Listen +7, Spot +7, Swim +6
Speed
  • 20(xsd:integer)
org
  • Solitary
Type
  • Magical Beast
Align
  • Always evil
con
  • 11(xsd:integer)
flat
  • 14(xsd:integer)
at
  • Bite +4 melee
Reach
  • 5(xsd:integer)
cr
  • 1(xsd:integer)
HD
  • 86400.0
AC
  • 17(xsd:integer)
Space
  • 5(xsd:integer)
int
  • 3(xsd:integer)
HP
  • 4(xsd:integer)
SA
  • Poison, Smite Good 1/day
ref
  • +5
Size
  • Small
abstract
  • These creatures range widely in size. They are not particularly aggressive, but will often lash out with a bite attack before attempting to retreat. Skills: Snakes have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A snake can always choose to take 10 on a Climb check, even if rushed or threatened. Snakes use either their Strength modifier or Dexterity modifier for Climb checks, whichever is higher. A snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
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