These creatures range widely in size. They are not particularly aggressive, but will often lash out with a bite attack before attempting to retreat. Skills: Snakes have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A snake can always choose to take 10 on a Climb check, even if rushed or threatened. Snakes use either their Strength modifier or Dexterity modifier for Climb checks, whichever is higher. A snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
| Attributes | Values |
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| rdfs:label
| - Fiendish Snake, Small Viper (3.5e Monster)
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| rdfs:comment
| - These creatures range widely in size. They are not particularly aggressive, but will often lash out with a bite attack before attempting to retreat. Skills: Snakes have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A snake can always choose to take 10 on a Climb check, even if rushed or threatened. Snakes use either their Strength modifier or Dexterity modifier for Climb checks, whichever is higher. A snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
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| dcterms:subject
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| full at
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| Will
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| Fort
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| subtypes
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| DEX
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| feats
| - Improved Initiative, Weapon FinesseB
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| init
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| str
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| touch
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| CHA
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| Grapple
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| BAB
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| Monster
| - Fiendish Snake, Small Viper
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| sq
| - Scent, Darkvision 60 ft., Resistance to cold, and fire 5, Spell resistance 6
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| env
| - Temperate marshes in an evil-aligned plane
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| Wis
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| dbkwik:dungeons/pr...iPageUsesTemplate
| |
| Skills
| - Balance +11, Climb +11, Hide +11, Listen +7, Spot +7, Swim +6
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| Speed
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| org
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| Type
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| Align
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| con
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| flat
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| at
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| Reach
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| cr
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| HD
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| AC
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| Space
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| int
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| HP
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| SA
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| ref
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| Size
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| abstract
| - These creatures range widely in size. They are not particularly aggressive, but will often lash out with a bite attack before attempting to retreat. Skills: Snakes have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A snake can always choose to take 10 on a Climb check, even if rushed or threatened. Snakes use either their Strength modifier or Dexterity modifier for Climb checks, whichever is higher. A snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
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