abstract
| - The SCU kill strategy is a surprise move that can break a dead-locked game for a nuke or an assassination, particularly on large maps where the huge distances between bases make surprise assaults untenable. A better name for this strategy would be the SCU Teleport Kill. It can only be done with the Seraphim and Aeon faction as they are the only factions with teleporter upgrades on their SCUs. The strategy consists of hitting a high value, low HP strategic target such as a Paragon, Experimental Artillery/Missile Launcher, Strategic Missile Defense or even the enemy ACU with one-three specially upgraded SCU's. Preparation
* Build a T3 Quantum Gateway.
* Build one to three Support Commanders. If you are going to teleport more SCU's than this you best have a Paragon, lots of power and energy storage, or be willing to do without power for a significant amount of time
* Upgrade the Support Commanders to have the teleport ability. (Note: only Aeon and Seraphim SCUs can be upgraded with a teleport enhancement)
* Upgrade Seraphim Commanders with a tactical missile launcher; once completed, click on the autobuild icon and make sure your missile is built before initiating teleport. The nano-repair upgrade can be critical for the extra 45000 HP and can allow your SCU to accomplish its mission before death. Unfortunately, the Overcharge cannon and the teleport are on the same arm so you can have only one or the other.
* Aeon Commanders need no other upgrades, they do double damage with their guns out of the box. Unfortunately, their teleporter is on their back so they cannot be upgraded with a shield before executing this tactic.
* Make sure you can afford 10,000 energy per second per teleporting commander for 30 seconds. If not all your shields and intel will go down and the teleport will take a lot longer. Teleporting costs each SCU 10,000 energy per second for 30 seconds. Make sure you have enough power before trying this!
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