There are two teams based on opposite ends of the map. There are also two flags; each one in the corresponding bases (or there can be only one if the game is "attack and defend, or Neutral Flag, like in Halo 2). The object of the game is to capture the opponents' flag three times to win, while protecting your own flag from enemies at the same time. Unlike slayer games, total number of kills does not count toward the score. For example, a team who captures the flag three times, but gets no kills, still wins the game. To score, the player with the flag must run directly over their own flag spawn location.
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| - There are two teams based on opposite ends of the map. There are also two flags; each one in the corresponding bases (or there can be only one if the game is "attack and defend, or Neutral Flag, like in Halo 2). The object of the game is to capture the opponents' flag three times to win, while protecting your own flag from enemies at the same time. Unlike slayer games, total number of kills does not count toward the score. For example, a team who captures the flag three times, but gets no kills, still wins the game. To score, the player with the flag must run directly over their own flag spawn location.
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dbkwik:halo/proper...iPageUsesTemplate
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abstract
| - There are two teams based on opposite ends of the map. There are also two flags; each one in the corresponding bases (or there can be only one if the game is "attack and defend, or Neutral Flag, like in Halo 2). The object of the game is to capture the opponents' flag three times to win, while protecting your own flag from enemies at the same time. Unlike slayer games, total number of kills does not count toward the score. For example, a team who captures the flag three times, but gets no kills, still wins the game. To score, the player with the flag must run directly over their own flag spawn location.
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