This enemy is a larger version of the Green Skull Dragon, but one should not be fooled by this, as one would expect. Like the Green Skull Dragon, it is a fairly weak enemy and does not have a very high AT. Melee characters, however, should not stand below this enemy for a long time, since they usually cannot reach it. Using a Sniper will be best in defeating this enemy when slowed down, since this enemy is large enough to take all/most of the arrows. The Priest's Long Staff 1 also helps. This was the very first Big enemy implemented, and currently the only Big Dragon so far.
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| - This enemy is a larger version of the Green Skull Dragon, but one should not be fooled by this, as one would expect. Like the Green Skull Dragon, it is a fairly weak enemy and does not have a very high AT. Melee characters, however, should not stand below this enemy for a long time, since they usually cannot reach it. Using a Sniper will be best in defeating this enemy when slowed down, since this enemy is large enough to take all/most of the arrows. The Priest's Long Staff 1 also helps. This was the very first Big enemy implemented, and currently the only Big Dragon so far.
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| - This enemy is a larger version of the Green Skull Dragon, but one should not be fooled by this, as one would expect. Like the Green Skull Dragon, it is a fairly weak enemy and does not have a very high AT. Melee characters, however, should not stand below this enemy for a long time, since they usually cannot reach it. Using a Sniper will be best in defeating this enemy when slowed down, since this enemy is large enough to take all/most of the arrows. The Priest's Long Staff 1 also helps. This was the very first Big enemy implemented, and currently the only Big Dragon so far.
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