As part of this maneuver, make a melee attack. If it hits, the target takes normal melee damage, and then takes double physical damage from every source that hits them, to a maximum of +3 damage per attack. If the target takes cold damage, the duration of this effect is refreshed (three rounds after the last application of cold damage), and, if the target fails a saving throw against the effect (or against DC 15 + your Constitution modifier if the effect doesn't allow a save), they are also fatigued. This maneuver is a supernatural ability.
| Attributes | Values |
|---|
| rdfs:label
| - Embrittle Bones (3.5e Maneuver)
|
| rdfs:comment
| - As part of this maneuver, make a melee attack. If it hits, the target takes normal melee damage, and then takes double physical damage from every source that hits them, to a maximum of +3 damage per attack. If the target takes cold damage, the duration of this effect is refreshed (three rounds after the last application of cold damage), and, if the target fails a saving throw against the effect (or against DC 15 + your Constitution modifier if the effect doesn't allow a save), they are also fatigued. This maneuver is a supernatural ability.
|
| Summary
| - Attack causes enemy to take increased physical damage, cold damage refreshes duration and fatigues
|
| dcterms:subject
| |
| author name
| |
| prereq
| - Two Eternal Glacier maneuvers
|
| LVL
| |
| dur
| |
| dbkwik:dungeons/pr...iPageUsesTemplate
| |
| Range
| |
| date created
| |
| Status
| |
| Discipline
| |
| Name
| |
| Type
| |
| save
| |
| Initiation
| |
| Balance
| |
| tsea
| |
| Subj
| |
| abstract
| - As part of this maneuver, make a melee attack. If it hits, the target takes normal melee damage, and then takes double physical damage from every source that hits them, to a maximum of +3 damage per attack. If the target takes cold damage, the duration of this effect is refreshed (three rounds after the last application of cold damage), and, if the target fails a saving throw against the effect (or against DC 15 + your Constitution modifier if the effect doesn't allow a save), they are also fatigued. This maneuver is a supernatural ability. Back to Main Page → 3.5e Homebrew → Class Ability Components → Maneuvers -> Eternal Glacier
|