About: Daxterjacking   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : dbkwik.org associated with source dataset(s)

There are two meters during a Daxterjack. The first is Grip, representing Daxter's ability to remain on the plane without falling off. This meter reduces gradually by itself, but will go down significantly if the wrong button is pressed. If completely depleted, Daxter will fall off the plane. The only time it remains fixed is while Daxter is crawling through the plane's interior to reach another section. The second is Engine, representing the target plane's remaining integrity, which is reduced while pressing buttons. There is one Engine meter for each engine that Daxter is working on. Upon completing a Daxterjack and depleting the last meter will cause the ship to explode.

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  • Daxterjacking
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  • There are two meters during a Daxterjack. The first is Grip, representing Daxter's ability to remain on the plane without falling off. This meter reduces gradually by itself, but will go down significantly if the wrong button is pressed. If completely depleted, Daxter will fall off the plane. The only time it remains fixed is while Daxter is crawling through the plane's interior to reach another section. The second is Engine, representing the target plane's remaining integrity, which is reduced while pressing buttons. There is one Engine meter for each engine that Daxter is working on. Upon completing a Daxterjack and depleting the last meter will cause the ship to explode.
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dbkwik:jakanddaxte...iPageUsesTemplate
abstract
  • There are two meters during a Daxterjack. The first is Grip, representing Daxter's ability to remain on the plane without falling off. This meter reduces gradually by itself, but will go down significantly if the wrong button is pressed. If completely depleted, Daxter will fall off the plane. The only time it remains fixed is while Daxter is crawling through the plane's interior to reach another section. The second is Engine, representing the target plane's remaining integrity, which is reduced while pressing buttons. There is one Engine meter for each engine that Daxter is working on. Upon completing a Daxterjack and depleting the last meter will cause the ship to explode. The process can only be repeated once Jak's plane has reloaded its grappling tether, which could be improved with the use of the grappling mod, improving both the amount and recharge rate of tethers. If Daxter does not fall off a grappled plane or re-enters a once-grappled ship he will eventually be able to reach a mod or weapon slot, if present, and steal it, allowing Jak to use it himself. If no mod or weapon is present then Daxter will simply proceed to loot more scrap, the amount of which can drastically be increased with the jack more scrap mod. The first time Jak and Daxter utilized Daxterjacking was while pursuing Phoenix in the mission "Go after Phoenix", which ultimately yielded them a lock-on missile and air speed mod. The next notable mission use of the mechanic was during "Bring coordinate sphere back to the galleon", in which Daxter had to disable the automatic guidance system's large missiles aimed at the Phantom Blade.
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