About: Battlefield Hardline/Singleplayer   Sponge Permalink

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The singleplayer campaign features many elements from past installments, taking place in numerous locations across the world such as Los Angeles, California and its surrounding deserts. Similar to Battlefield 4, levels are built in sandbox-style environments but on a much larger scale, allowing players more freedom to complete objectives. Players have the option to either approach situations either through typical firefights or by stealth. While it may be easier to complete objectives through weaponry, players receive bonus points for taking the nonlethal approach. Despite this, however, once the player has become detected, there is no way for them to return from the state of alert. Levels are inspired by crime shows on television, with each ending on a cliffhanger to lead into the next mi

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  • Battlefield Hardline/Singleplayer
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  • The singleplayer campaign features many elements from past installments, taking place in numerous locations across the world such as Los Angeles, California and its surrounding deserts. Similar to Battlefield 4, levels are built in sandbox-style environments but on a much larger scale, allowing players more freedom to complete objectives. Players have the option to either approach situations either through typical firefights or by stealth. While it may be easier to complete objectives through weaponry, players receive bonus points for taking the nonlethal approach. Despite this, however, once the player has become detected, there is no way for them to return from the state of alert. Levels are inspired by crime shows on television, with each ending on a cliffhanger to lead into the next mi
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dbkwik:battlefield...iPageUsesTemplate
abstract
  • The singleplayer campaign features many elements from past installments, taking place in numerous locations across the world such as Los Angeles, California and its surrounding deserts. Similar to Battlefield 4, levels are built in sandbox-style environments but on a much larger scale, allowing players more freedom to complete objectives. Players have the option to either approach situations either through typical firefights or by stealth. While it may be easier to complete objectives through weaponry, players receive bonus points for taking the nonlethal approach. Despite this, however, once the player has become detected, there is no way for them to return from the state of alert. Levels are inspired by crime shows on television, with each ending on a cliffhanger to lead into the next mission.
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