About: Space Quest IV: Roger Wilco and the Time Rippers   Sponge Permalink

An Entity of Type : dbkwik:resource/F53DY7fhVqHClWE_2LSx4w==, within Data Space : dbkwik.org associated with source dataset(s)

Space Quest 4 was released on floppy disks on March 4th, 1991, and in December 1992 on CD-ROM with full speech support, with Laugh-In announcer Gary Owens as the voice of the narrator. Using the SCI engine, it featured 256 colors, hand painted graphics, and a full, mouse-driven interface. It was one of the first-ever games to use motion capture animation. The game cost over $1,000,000 US to produce, but sold more than its three predecessors combined.

AttributesValues
rdf:type
rdfs:label
  • Space Quest IV: Roger Wilco and the Time Rippers
rdfs:comment
  • Space Quest 4 was released on floppy disks on March 4th, 1991, and in December 1992 on CD-ROM with full speech support, with Laugh-In announcer Gary Owens as the voice of the narrator. Using the SCI engine, it featured 256 colors, hand painted graphics, and a full, mouse-driven interface. It was one of the first-ever games to use motion capture animation. The game cost over $1,000,000 US to produce, but sold more than its three predecessors combined.
dcterms:subject
Platforms
  • DOS or Windows, Macintosh, Amiga
filename
  • sq4promo.ogg
Genre
  • Adventure
Ratings
  • Everyone Mild Animated Violence
Title
  • Space Quest IV: Roger Wilco and the Time Rippers
  • The Space Quest 4 Christmas 1990 TV Commercial
Media
  • 5.25
Description
  • This is a digitalized excerpt of one of the Sierra On-Line VHS Video Catalogs.
Input
  • Joystick , Keyboard, or Mouse
Format
  • Theora
dbkwik:spacequest/...iPageUsesTemplate
PREV
  • SQ3
Modes
  • Single player
Released
  • 1991(xsd:integer)
Engine
Developer
NEXT
  • SQ5
Publisher
  • Sierra
Designer
  • Mark Crowe and Scott Murphy
Requirements
  • 8088(xsd:integer)
abstract
  • Space Quest 4 was released on floppy disks on March 4th, 1991, and in December 1992 on CD-ROM with full speech support, with Laugh-In announcer Gary Owens as the voice of the narrator. Using the SCI engine, it featured 256 colors, hand painted graphics, and a full, mouse-driven interface. It was one of the first-ever games to use motion capture animation. The game cost over $1,000,000 US to produce, but sold more than its three predecessors combined.
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