About: Undeath   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : dbkwik.org associated with source dataset(s)

Undeath is a domain controlled by Nocturne. It was created when Nocturne heard the cries of the souls that were afraid to pass on to the next life. In order to help them, Nocturne created vessels- undead- to hold their souls until they were ready to pass on.

AttributesValues
rdfs:label
  • Undeath
rdfs:comment
  • Undeath is a domain controlled by Nocturne. It was created when Nocturne heard the cries of the souls that were afraid to pass on to the next life. In order to help them, Nocturne created vessels- undead- to hold their souls until they were ready to pass on.
  • Undeath is an evil curse often found in dark fiction such as horror, fantasy and folklore - it dates back at least several thousand years and is probably a product of our natural fears of death and the idea that the dead may somehow return to plague the living as the "Undead": especially if the dead are seen as somehow wronged.
  • Undeath is a situation that can occur in N in some of the more devious levels. Basically, undeath is when the ninja is unable to go anywhere or solve the level in any way. This can happen if the ninja is trapped in a cell with a trap door blocking the only way in, a trap door blocks the way to the exit, or an enemy such as a zap drone or a floorguard gets into a position where it blocks the ninja. If you get into a situation with undeath, your only option is to kill yourself and do the level again.
dcterms:subject
Skill Tree
dbkwik:elder-scrol...iPageUsesTemplate
dbkwik:elderscroll...iPageUsesTemplate
Type
Level Unlocked
  • 710(xsd:integer)
abstract
  • Undeath is a domain controlled by Nocturne. It was created when Nocturne heard the cries of the souls that were afraid to pass on to the next life. In order to help them, Nocturne created vessels- undead- to hold their souls until they were ready to pass on.
  • Undeath is an evil curse often found in dark fiction such as horror, fantasy and folklore - it dates back at least several thousand years and is probably a product of our natural fears of death and the idea that the dead may somehow return to plague the living as the "Undead": especially if the dead are seen as somehow wronged. The most common form of Undeath is said to be a haunting, where a spirit or revenant continually stalks an area where he or she has died: often refusing to leave until their deaths have been avenged (in the case of murder) or they are put to "rest" (such as if their grave was defiled). However the most feared forms of Undeath were those of the vampire, ghoul or zombie - which would rise from the grave in corporeal form and often fed upon the living: these would become recurring antagonists in innumerable media and would in turn spawn even more varied subtypes of "Undead".
  • Undeath is a situation that can occur in N in some of the more devious levels. Basically, undeath is when the ninja is unable to go anywhere or solve the level in any way. This can happen if the ninja is trapped in a cell with a trap door blocking the only way in, a trap door blocks the way to the exit, or an enemy such as a zap drone or a floorguard gets into a position where it blocks the ninja. If you get into a situation with undeath, your only option is to kill yourself and do the level again. Also, if you hit a launchpad and either a mine or zap drone in the same frame, you will survive but be unable to interact with anything except tiles and closed doors. In debug mode, you will still be able to interact as normal.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software