Each player chooses a different color Pac-Man to show where on the maze-like board they are. If a Pac-Man rolls a 3 and 4, the player could move their Pac-Man 4, and move a ghost 3, or the other way around. Since it's best to pick the highest number, the player moves their Pac-Man 4 west, collecting 4 scoring dots. Next, a ghost moves 3 dot-lengths. The player moves their ghost 1 east, then 2 south. Their turn ends after that, so the next player puts their finger on their Pac-Man's space, then empty the dots into the previous players tray and repeating the process with different outcomes.
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| - Each player chooses a different color Pac-Man to show where on the maze-like board they are. If a Pac-Man rolls a 3 and 4, the player could move their Pac-Man 4, and move a ghost 3, or the other way around. Since it's best to pick the highest number, the player moves their Pac-Man 4 west, collecting 4 scoring dots. Next, a ghost moves 3 dot-lengths. The player moves their ghost 1 east, then 2 south. Their turn ends after that, so the next player puts their finger on their Pac-Man's space, then empty the dots into the previous players tray and repeating the process with different outcomes.
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abstract
| - Each player chooses a different color Pac-Man to show where on the maze-like board they are. If a Pac-Man rolls a 3 and 4, the player could move their Pac-Man 4, and move a ghost 3, or the other way around. Since it's best to pick the highest number, the player moves their Pac-Man 4 west, collecting 4 scoring dots. Next, a ghost moves 3 dot-lengths. The player moves their ghost 1 east, then 2 south. Their turn ends after that, so the next player puts their finger on their Pac-Man's space, then empty the dots into the previous players tray and repeating the process with different outcomes.
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