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  • Denver: The City of Shadows
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  • (1994) Authors: Nigel D. Findley, Bill Lenox, Tom Wong & Tom Dowd Number: [1-55560-236-3] Price: $25.00 Pages: 168 in the players’ book, 62 in the gamemaster’s book Sections: Players’ book: Introduction, Read All About It, What You Need to Know, How It Got This Way, How It is Now, The Real Power, The Nexus, Aztlan Sector, CAS Sector, Pueblo Sector, Sioux Sector, UCAS Sector, Ute Sector, Index Gamemaster’s book: Introduction, Spirit of Denver, People, Locations & Organizations, Rules Overview: Yep. Two books in a box. The box is of the same size as FASA uses for BattleTech products (if any of you play that one), with one of the books being for the players to read, and the other the property of the gamemaster. The players’ book is set up as a Neo-A guide to Denver, in the familiar style, and
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  • (1994) Authors: Nigel D. Findley, Bill Lenox, Tom Wong & Tom Dowd Number: [1-55560-236-3] Price: $25.00 Pages: 168 in the players’ book, 62 in the gamemaster’s book Sections: Players’ book: Introduction, Read All About It, What You Need to Know, How It Got This Way, How It is Now, The Real Power, The Nexus, Aztlan Sector, CAS Sector, Pueblo Sector, Sioux Sector, UCAS Sector, Ute Sector, Index Gamemaster’s book: Introduction, Spirit of Denver, People, Locations & Organizations, Rules Overview: Yep. Two books in a box. The box is of the same size as FASA uses for BattleTech products (if any of you play that one), with one of the books being for the players to read, and the other the property of the gamemaster. The players’ book is set up as a Neo-A guide to Denver, in the familiar style, and contains no game rules whatsoever. It also doesn’t tell the whole truth, as usual, as this is up to the gamemaster to decide by using his/her gamemaster book. Each of the city’s sectors is described, with its notable locations, but the book does more than just give a city description. It also spreads rumors about the Nexus, a sort of decker-heaven (if you can get in), and its inhabitants, and the book gives a history of Denver as well as a good description of the current fucked-up situation (and that is just an understatement). Taking the gamemaster book to hand, this is set up in such a way that the players could read it if they want, and still not know what is truly going on. You see, the gamemaster is given three choices for everything described, so (s)he can choose which to use in the campaign. The rest of the gamemaster book is a section with rules; these include credstick rules (from Sprawl Sites), legalities rules (from Shadowtech or Sprawl Sites), security and search rules (from the Neo Anarchists’ Guide to Real Life), and more previously-published rules as well as some new rules on police response times and typical equipment used by Denver border guards. The idea behind this set is to run a campaign in Denver after you’ve bought it. If you plan on staying in Seattle (or wherever), there’s no need to bother buying this campaign set. Rating: 7.9 Comment: "Looks good. A few holes in the plots, needs an expansion on the "Free Market" mechanics, but lots of potential for a gamemaster running a group of smugglers." Notes: The box contains a players’ book, a gamemaster’s book, a small (about 28 x 44 cm) full-color map of the whole of Denver, a large (about 55 x 90 cm) full-color map of downtown Denver, and two credit-card sized visitor passes to two different sectors (I got Aztlan and CAS, but there are others too).
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