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SMMU (Smack my Marine Up) is a source port created by Simon Howard. It began in 1998; development ceased in 2000. It is derived from MBF. Features of SMMU: * FraggleScript * Console * Rewritten menu, heads-up display, and networking code * Quake-style "start map", courtesy of Derek "Afterglow" MacDonald * Windows, MS-DOS and Linux ports * Chasecam * Various demo features; e.g. the ability to walk around demos while they are playing * Text-mode rendering * "Swirling" effect on liquid floor textures, instead of original animated floors.

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  • SMMU
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  • SMMU (Smack my Marine Up) is a source port created by Simon Howard. It began in 1998; development ceased in 2000. It is derived from MBF. Features of SMMU: * FraggleScript * Console * Rewritten menu, heads-up display, and networking code * Quake-style "start map", courtesy of Derek "Afterglow" MacDonald * Windows, MS-DOS and Linux ports * Chasecam * Various demo features; e.g. the ability to walk around demos while they are playing * Text-mode rendering * "Swirling" effect on liquid floor textures, instead of original animated floors.
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  • SMMU (Smack my Marine Up) is a source port created by Simon Howard. It began in 1998; development ceased in 2000. It is derived from MBF. Features of SMMU: * FraggleScript * Console * Rewritten menu, heads-up display, and networking code * Quake-style "start map", courtesy of Derek "Afterglow" MacDonald * Windows, MS-DOS and Linux ports * Chasecam * Various demo features; e.g. the ability to walk around demos while they are playing * Text-mode rendering * "Swirling" effect on liquid floor textures, instead of original animated floors. After the project was abandoned, the Eternity Engine emerged as a derivative of the SMMU codebase. SMMU is licensed under the GNU GPL.
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