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An Entity of Type : owl:Thing, within Data Space : dbkwik.org associated with source dataset(s)

A list of lures, items and Weapons that were removed from the game, recovered from leftover entity designators found in the Manhunt.exe file of the PC version. * Sniper_Rifle_Silenced_(CT) * CT_PIGSY_WIRE (Wire execution on Piggsy) * IcePick_(CT) * Tripwire_(CT) * Water_Bottle_(CT) * Lighter_(CT) * Cash_(CT) (Cash Bundle?) * Torch_(CT) (Flashlight?) * N_Vision_(CT) (Night vision) * Painkillers_(CT) * Y_First_Aid_(CT) * Speed_Boost_(CT) * Strength_Boost_(CT) * Shooting_Boost_(CT) * Reflexes_Boost_(CT) * Health_Boost_(CT) * K_Dust_(CT) * Broken_Bottle_(CT) * Jury_Blades_(CT) * Pipe_(CT) * Wooden_Bar_(CT) * Cane_(CT) * Fire_Axe_(CT) (Later used in Manhunt 2) * Hockey_Stick_(CT) * W_B_Bat_Nails_(C

AttributesValues
rdfs:label
  • List of Cut Manhunt Content
rdfs:comment
  • A list of lures, items and Weapons that were removed from the game, recovered from leftover entity designators found in the Manhunt.exe file of the PC version. * Sniper_Rifle_Silenced_(CT) * CT_PIGSY_WIRE (Wire execution on Piggsy) * IcePick_(CT) * Tripwire_(CT) * Water_Bottle_(CT) * Lighter_(CT) * Cash_(CT) (Cash Bundle?) * Torch_(CT) (Flashlight?) * N_Vision_(CT) (Night vision) * Painkillers_(CT) * Y_First_Aid_(CT) * Speed_Boost_(CT) * Strength_Boost_(CT) * Shooting_Boost_(CT) * Reflexes_Boost_(CT) * Health_Boost_(CT) * K_Dust_(CT) * Broken_Bottle_(CT) * Jury_Blades_(CT) * Pipe_(CT) * Wooden_Bar_(CT) * Cane_(CT) * Fire_Axe_(CT) (Later used in Manhunt 2) * Hockey_Stick_(CT) * W_B_Bat_Nails_(C
dcterms:subject
abstract
  • A list of lures, items and Weapons that were removed from the game, recovered from leftover entity designators found in the Manhunt.exe file of the PC version. * Sniper_Rifle_Silenced_(CT) * CT_PIGSY_WIRE (Wire execution on Piggsy) * IcePick_(CT) * Tripwire_(CT) * Water_Bottle_(CT) * Lighter_(CT) * Cash_(CT) (Cash Bundle?) * Torch_(CT) (Flashlight?) * N_Vision_(CT) (Night vision) * Painkillers_(CT) * Y_First_Aid_(CT) * Speed_Boost_(CT) * Strength_Boost_(CT) * Shooting_Boost_(CT) * Reflexes_Boost_(CT) * Health_Boost_(CT) * K_Dust_(CT) * Broken_Bottle_(CT) * Jury_Blades_(CT) * Pipe_(CT) * Wooden_Bar_(CT) * Cane_(CT) * Fire_Axe_(CT) (Later used in Manhunt 2) * Hockey_Stick_(CT) * W_B_Bat_Nails_(CT) (Still used in Doing Time, can still be obtained with the debug menu/entity.inst editing.) * CT_FIREWORK * CT_BRICK_HALF * CT_HEAD * CT_AMMO_TRANQ * CT_AMMO_MGUN * Glock_Torch_(CT) (Light handgun with flashlight) * CT_GLOCK_SILENCED (Silenced Light handgun) * Grenade_(CT) * Molotov_(CT) * Exp_Molotov_(CT) * Tear_Gas_(CT) * F_Grenade_(CT) * Firecrackers_(CT) * Rag_(CT) * Chlorine_(CT) * Meths_(CT) * HCC_(CT) * D_Beer_Guy_(CT) * D_Merc_Leader_(CT) * D_Smiley_(CT) * D_Huntlord_(CT) * E_L_Sight_(CT) * S_Silencer_(CT) * Radio_(CT) * Bar_Key_(CT) * Syard_Comb_(CT) * Camera_(CT) * Body_P1_(CT) * Body_P2_(CT) * Prec_Key_(CT) * Prec_Card_(CT) * Prec_Docs_(CT) * Pharm_Hand_(CT) * Est_G_Key_(CT) * Est_A_Key_(CT) * Doll_(CT) * Antidote_(CT) * CJ_DOLL1_(CT) * CJ_DOLL2_(CT) * CJ_DOLL3_(CT) * Blowtorch (Seen in The Lost artwork. Later used in Manhunt 2. Removed again from Manhunt 2) * Katana (Seen in the Lost artwork. Later used in Manhunt 2)
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