About: Doomsday Missile   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : dbkwik.org associated with source dataset(s)

Cost N/A Upgrades to N/A Required technologies N/A Required resources N/A Other attributes N/A The Doomsday Missile works the same way as a Tactical Nuke from the base game. It can only jump from a friendly City to City in order to nuke enemy solar systems. Obviously building these on "scarce" solar systems is a complete waste of Hammers but given the time to prepare, you can build a Starfortress to increase your influence and to produce anti-ship missiles every 15 turns. This works as a safe for Missiles, Nuclear missiles included.

AttributesValues
rdfs:label
  • Doomsday Missile
rdfs:comment
  • Cost N/A Upgrades to N/A Required technologies N/A Required resources N/A Other attributes N/A The Doomsday Missile works the same way as a Tactical Nuke from the base game. It can only jump from a friendly City to City in order to nuke enemy solar systems. Obviously building these on "scarce" solar systems is a complete waste of Hammers but given the time to prepare, you can build a Starfortress to increase your influence and to produce anti-ship missiles every 15 turns. This works as a safe for Missiles, Nuclear missiles included.
Strength
  • 0(xsd:integer)
reqtech
  • Doomsday Weapon and Uranium
dbkwik:civilizatio...iPageUsesTemplate
Game
  • Final Frontier
Attributes
  • *Can nuke enemy lands *Will permanently destroy the best available planet when used against an enemy star system
Name
  • Doomsday Missile
Moves
  • 1(xsd:integer)
Class
  • Missile
Cost
  • 700(xsd:integer)
abstract
  • Cost N/A Upgrades to N/A Required technologies N/A Required resources N/A Other attributes N/A The Doomsday Missile works the same way as a Tactical Nuke from the base game. It can only jump from a friendly City to City in order to nuke enemy solar systems. Obviously building these on "scarce" solar systems is a complete waste of Hammers but given the time to prepare, you can build a Starfortress to increase your influence and to produce anti-ship missiles every 15 turns. This works as a safe for Missiles, Nuclear missiles included.
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