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| rdf:type
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| rdfs:label
| - Proximity Detector
- Proximity detector
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| rdfs:comment
| - A proximity detector is
- Proximity Detonator is an item that is used to trigger an accident in Hitman: Absolution.
- A proximity detector was a type of sensor device in general use in the 24th century. In 2367, Lieutenant Commander Susanna Leijten suggested installing proximity detectors on the surface of Tarchannen III as an aide in locating several former colleagues from the USS Victory. (TNG episode: "Identity Crisis") As well as having military applications, proximity detectors were also incorporated into anbo-jyutsu rings and would detect a players movements. When a player is approaching the edge of a ring the detector would send out an alarm to alert them. (VOY short story: "Winds of Change")
- The Proximity Detector is an UPSILON Mercenary equipment device used in the Tom Clancy's Splinter Cell: Double Agent (Version 1) multiplayer mode Spies vs Mercs. The Proximity Detector is a passive ability and is always active, it let's a Mercenary know if a Spy is near their position and their approximate distance.
- Proximity detectors were developed by the government of the Turkana IV colony in the early 24th century and implanted into the chests of members of the rival factions Coalition and the Turkana IV Alliance. They were meant to deter trespassing on enemy-controlled territory and therefore violence. Furthermore, these implants were equipped with a micro-explosive inside that would explode on contact with air in order to prevent the colonist of the planet from removing the implants. The Coalition used yellow implants, the Alliance's implants were green.
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| Appear
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| ITEM
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| dbkwik:memory-alph...iPageUsesTemplate
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| abstract
| - A proximity detector is
- Proximity Detonator is an item that is used to trigger an accident in Hitman: Absolution.
- A proximity detector was a type of sensor device in general use in the 24th century. In 2367, Lieutenant Commander Susanna Leijten suggested installing proximity detectors on the surface of Tarchannen III as an aide in locating several former colleagues from the USS Victory. (TNG episode: "Identity Crisis") As well as having military applications, proximity detectors were also incorporated into anbo-jyutsu rings and would detect a players movements. When a player is approaching the edge of a ring the detector would send out an alarm to alert them. (VOY short story: "Winds of Change")
- The Proximity Detector is an UPSILON Mercenary equipment device used in the Tom Clancy's Splinter Cell: Double Agent (Version 1) multiplayer mode Spies vs Mercs. The Proximity Detector is a passive ability and is always active, it let's a Mercenary know if a Spy is near their position and their approximate distance.
- Proximity detectors were developed by the government of the Turkana IV colony in the early 24th century and implanted into the chests of members of the rival factions Coalition and the Turkana IV Alliance. They were meant to deter trespassing on enemy-controlled territory and therefore violence. Furthermore, these implants were equipped with a micro-explosive inside that would explode on contact with air in order to prevent the colonist of the planet from removing the implants. The Coalition used yellow implants, the Alliance's implants were green. Similar devices were also used on Manu III. (TNG: "Legacy" ) A different kind of proximity detector was also used by Starfleet. Lieutenant Commander Susanna Leijten suggested installing proximity detectors and infrared sensors on Tarchannen III to locate her former colleagues of the USS Victory. (TNG: "Identity Crisis" ) The Star Trek Encyclopedia (4th ed., vol. 2, p. 186) described the proximity detector as a "two-centimeter-square, jewel-like, magnetic device that was implanted into a humanoid body, making it easy to accurately track and identify that individual."
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