About: Eastern Role-play Videogame   Sponge Permalink

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First appearing during the late 1980s, based on the Dungeons and Dragons table-top role-playing game and popularized by videogame consoles, the Eastern Role-play Videogame genre can be differentiated from Western Role-play Videogames by having several or more of the following features:

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  • Eastern Role-play Videogame
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  • First appearing during the late 1980s, based on the Dungeons and Dragons table-top role-playing game and popularized by videogame consoles, the Eastern Role-play Videogame genre can be differentiated from Western Role-play Videogames by having several or more of the following features:
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dbkwik:lovehina/pr...iPageUsesTemplate
abstract
  • First appearing during the late 1980s, based on the Dungeons and Dragons table-top role-playing game and popularized by videogame consoles, the Eastern Role-play Videogame genre can be differentiated from Western Role-play Videogames by having several or more of the following features: * Created in Japan (or in China, Taiwan, or South Korea). * Generally found on consoles (and more recently, handhelds) rather than a PC. * Tend to follow linear plots, with less of a Wide Open Sandbox setting. Many will not feature discrete "quests". * The player usually controls a party of pre-designed characters. The player is sometimes offered a choice of what characters to use, but not the option of designing his own protagonists. * The party members are usually written into the plot, rather than blank slates. * A linear plot and lack of character creation that, hopefully, allows a more cinematic and tightly-scripted story. * Later games tend to have one or more elaborate, minigame-like "systems" that allow skill and ability customization. * "Random Encounters" are a common gameplay element, especially in older games. * Turn-based combat is also prominent, though action-based combat was more prominent in the past. * A degree of Level Grinding is strongly encouraged, if not outright required, to proceed through the game. * Most encounters are resolved through combat or cutscenes. Most quests and abilities are combat-oriented. * Often contain a few Mini Games. * Often targeted towards a broader audience, including female audiences (hence the Bishōnen characters often found in this genre). * Characters posses an "overdrive" or "limit break" ability which allows them to access special attacks during battle.
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