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| - Hit Dice: 19d8+114 (199 hp) Initiative: +2 Speed: 35 ft. (7 squares), swim 30 ft. (6 squares) in breastplate; base speed 50 ft., swim 40 ft. Armor Class: 27 (-2 size, +2 Dex, +12 natural, +5 breastplate) touch 10, flat-footed 25 Base Attack/Grapple: +14/+36 Attack: Greatsword +26 melee (4d6+21/19-20) or slam +26 melee (1d6+14) or composite longbow (+14 Str bonus) +14 ranged (3d6+14/x3) Full Attack: Greatsword +26/+21/+16 melee (4d6+21/19-20) or 2 slams +26 melee (1d6+14) or composite longbow (+14 Str bonus) +14/+9/+4 ranged (3d6+14/x3) Space/Reach: 15 ft./15 ft. Special Attacks: Spell-like abilities
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| - Hit Dice: 19d8+114 (199 hp) Initiative: +2 Speed: 35 ft. (7 squares), swim 30 ft. (6 squares) in breastplate; base speed 50 ft., swim 40 ft. Armor Class: 27 (-2 size, +2 Dex, +12 natural, +5 breastplate) touch 10, flat-footed 25 Base Attack/Grapple: +14/+36 Attack: Greatsword +26 melee (4d6+21/19-20) or slam +26 melee (1d6+14) or composite longbow (+14 Str bonus) +14 ranged (3d6+14/x3) Full Attack: Greatsword +26/+21/+16 melee (4d6+21/19-20) or 2 slams +26 melee (1d6+14) or composite longbow (+14 Str bonus) +14/+9/+4 ranged (3d6+14/x3) Space/Reach: 15 ft./15 ft. Special Attacks: Spell-like abilities Special Qualities: Freedom of movement, immunity to electricity, low-light vision, rock catching, water breathing Saves: Fort +17, Ref +8, Will +13 Abilities: Str 39, Dex 14, Con 23, Int 16, Wis 20, Cha 15 Skills: Climb +20, Concentration +26, Craft (any one) +13, Diplomacy +4, Intimidate +12, Jump +24, Listen +15, Perform (sing) +12, Sense Motive +15, Spot +25, Swim +18* Feats: Awesome Blow, Cleave, Combat Reflexes, Improved Bull Rush, Improved Sunder, Iron Will, Power Attack Environment: Warm mountains Organization: Solitary or family (2-4 plus 35% noncombatants plus 1 sorcerer or cleric of 7th-10th level plus 1-2 rocs, 2-5 griffons, or 2-8 sea cats) Challenge Rating: Treasure: Standard coins; double goods; standard items Alignment: Often chaotic good Advancement: By character class Level Adjustment: -
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