The target_custom_next will cycle through entities matching the parameters specified. Any parameters that do not match the list below will be interpreted as entity names. Entities are anything not part of the environment. This includes heroes, villains, critters, doors, boats, citizens, and mission objectives. As with other , the entities that will be cycled through must be in your perception radius, as well as visible to the camera (not the player). /target_custom_next parameters Cycles through matching targets in near to far order
| Attributes | Values |
|---|
| rdfs:label
| - Target custom next (Slash Command)
|
| rdfs:comment
| - The target_custom_next will cycle through entities matching the parameters specified. Any parameters that do not match the list below will be interpreted as entity names. Entities are anything not part of the environment. This includes heroes, villains, critters, doors, boats, citizens, and mission objectives. As with other , the entities that will be cycled through must be in your perception radius, as well as visible to the camera (not the player). /target_custom_next parameters Cycles through matching targets in near to far order
|
| Command
| |
| dcterms:subject
| |
| dbkwik:cityofheroe...iPageUsesTemplate
| |
| dbkwik:paragon/pro...iPageUsesTemplate
| |
| options
| |
| Note
| - Cycles through matching targets in near to far order
Parameters
*enemy - Hostile enemies
*friend - Friendlies
*defeated - 0 HP targets
*alive - Living targets
*mypet - Inlcude only your pets
*notmypet - Exclude your pets
*base - Include only passive base items
*notbase - Exlude passive base items
*teammate - Include only teammates
*notteammate - Exclude teammates
*Everything else will match the name of the entity
*: NOTE!!! You must specify the defined parameters before entering text to be use to match the name of the entity
|
| abstract
| - The target_custom_next will cycle through entities matching the parameters specified. Any parameters that do not match the list below will be interpreted as entity names. Entities are anything not part of the environment. This includes heroes, villains, critters, doors, boats, citizens, and mission objectives. As with other , the entities that will be cycled through must be in your perception radius, as well as visible to the camera (not the player). /target_custom_next parameters Cycles through matching targets in near to far order
|