Every hour, on the hour, the auto disassembler will process up to 60 items deposited in it, consuming up to 230 machine charge. Building it requires 40 of the power allotment supplied by the generator. It can hold up to 13,000 items over the three input slots. Researching the auto disassembler mk. II blueprint awards 5300 Invention experience. Once the auto disassembler has processed some items, the resulting materials will be placed in a pouch of components in the output slot. When the pouch is withdrawn, all the materials (including junk) will be added directly to the bag of materials.
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| - Every hour, on the hour, the auto disassembler will process up to 60 items deposited in it, consuming up to 230 machine charge. Building it requires 40 of the power allotment supplied by the generator. It can hold up to 13,000 items over the three input slots. Researching the auto disassembler mk. II blueprint awards 5300 Invention experience. Once the auto disassembler has processed some items, the resulting materials will be placed in a pouch of components in the output slot. When the pouch is withdrawn, all the materials (including junk) will be added directly to the bag of materials.
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| dbkwik:rune-scape/...iPageUsesTemplate
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| Misc
| - File:Power_(icon).png Power required: 40
- File:Blueprint (Invention).png Discover: Auto disassembler mk. II
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| MAT
| - Tensile parts
- Sharp components
- Flexible parts
- Head parts
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| mat3qty
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| abstract
| - Every hour, on the hour, the auto disassembler will process up to 60 items deposited in it, consuming up to 230 machine charge. Building it requires 40 of the power allotment supplied by the generator. It can hold up to 13,000 items over the three input slots. Researching the auto disassembler mk. II blueprint awards 5300 Invention experience. Once the auto disassembler has processed some items, the resulting materials will be placed in a pouch of components in the output slot. When the pouch is withdrawn, all the materials (including junk) will be added directly to the bag of materials.
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