About: Arch-vile (3.5e Monster)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : dbkwik.org associated with source dataset(s)

Arch-viles are the worst of the worst, a nightmare when seen upon the battlefields both fiendish and abyssal, where the armies love them for their dark talents. Emaciated-looking, yellowish-skinned humanoid figures whose abdomens have rotten clean, exposing their ribcage and whose hands are wrought with stigmata that weep hellfire instead of blood, these terrible yugoloths are capable of reviving the fallen dead in an instant, transforming a simple battle into an endless fight as you desperately try to down the arch-vile admist a sea of recently slain opponents.

AttributesValues
rdfs:label
  • Arch-vile (3.5e Monster)
rdfs:comment
  • Arch-viles are the worst of the worst, a nightmare when seen upon the battlefields both fiendish and abyssal, where the armies love them for their dark talents. Emaciated-looking, yellowish-skinned humanoid figures whose abdomens have rotten clean, exposing their ribcage and whose hands are wrought with stigmata that weep hellfire instead of blood, these terrible yugoloths are capable of reviving the fallen dead in an instant, transforming a simple battle into an endless fight as you desperately try to down the arch-vile admist a sea of recently slain opponents.
dcterms:subject
author name
  • Eiji-kun
full at
  • Two Claws +18 melee
Will
  • +12
Fort
  • +14
subtypes
  • Evil, Extraplanar, Yugoloth
DEX
  • 18(xsd:integer)
feats
init
  • +8
str
  • 22(xsd:integer)
touch
  • 14(xsd:integer)
CHA
  • 20(xsd:integer)
Grapple
  • +18
adv
  • 13(xsd:integer)
BAB
  • +12
Monster
  • Arch-Vile
sq
  • Damage Reduction 10/good, Darkvision 60 ft., Low-light Vision, Immunity to Poison and Acid, Resist Cold/Fire/Electric 20, Spell Resistance 22, Telepathy 100 ft.
env
  • Any evil-aligned plane
Wis
  • 18(xsd:integer)
dbkwik:dungeons/pr...iPageUsesTemplate
treas
  • No coins; double goods; standard items
date created
  • 3(xsd:integer)
Skills
  • Balance +19, Diplomacy +20, Escape Artist +19, Handle Animal +20, Heal +19, Intimidate +20, Knowledge +18, Knowledge +18, Sense Motive +19, Spot +19, Tumble +19
Speed
  • 50(xsd:integer)
Status
  • Complete
org
  • Solitary, Pair, or Horror
Type
  • Outsider
Align
  • Always evil
con
  • 22(xsd:integer)
flat
  • 25(xsd:integer)
at
  • Claw +18 melee
Reach
  • 5(xsd:integer)
cr
  • 14(xsd:integer)
HD
  • 12(xsd:integer)
AC
  • 29(xsd:integer)
Space
  • 5(xsd:integer)
int
  • 16(xsd:integer)
HP
  • 126(xsd:integer)
SA
  • Burn, Hellflame Strike, Respawn, Spell-Like Abilities, Summon Yugoloth
ref
  • +12
Size
  • Medium
abstract
  • Arch-viles are the worst of the worst, a nightmare when seen upon the battlefields both fiendish and abyssal, where the armies love them for their dark talents. Emaciated-looking, yellowish-skinned humanoid figures whose abdomens have rotten clean, exposing their ribcage and whose hands are wrought with stigmata that weep hellfire instead of blood, these terrible yugoloths are capable of reviving the fallen dead in an instant, transforming a simple battle into an endless fight as you desperately try to down the arch-vile admist a sea of recently slain opponents. Because of their connection with hellfire, some have speculated arch-viles are the work of Mephistopheles, gone errant.
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