About: Reviving enemies glitch   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : dbkwik.org associated with source dataset(s)

The glitch occur in the SNES version of Final Fantasy IV and involves having a character use Life or the Life1 item on an enemy who is about to die (best done by using the Weak spell on the enemy). When the enemy dies, the character will use the spell or item on the enemy and revive it, but due to a glitch all revived enemies will come back with 0 HP, and thus, it will die again immediately.

AttributesValues
rdfs:label
  • Reviving enemies glitch
rdfs:comment
  • The glitch occur in the SNES version of Final Fantasy IV and involves having a character use Life or the Life1 item on an enemy who is about to die (best done by using the Weak spell on the enemy). When the enemy dies, the character will use the spell or item on the enemy and revive it, but due to a glitch all revived enemies will come back with 0 HP, and thus, it will die again immediately.
dcterms:subject
dbkwik:final-fanta...iPageUsesTemplate
dbkwik:finalfantas...iPageUsesTemplate
Align
  • right
Title
  • The glitch in action
Class
  • FFIVa
Size
  • 280(xsd:integer)
abstract
  • The glitch occur in the SNES version of Final Fantasy IV and involves having a character use Life or the Life1 item on an enemy who is about to die (best done by using the Weak spell on the enemy). When the enemy dies, the character will use the spell or item on the enemy and revive it, but due to a glitch all revived enemies will come back with 0 HP, and thus, it will die again immediately. There will be no graphics of the monster coming back, but the animation of the revival spell or item will still happen. What this does is gives the player double the EXP and GP of the revived monster. If done quickly, it is even possible to do this twice in a row, thus tripling the EXP and GP of that monster.
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