Comments made when droid is called
* Approaching entity: this unit's databank shows you as welcome.
* Engaging communication protocol: PROT_LIKE.
* Entity being tracked by sensors.
* Executing greet procedures (cheerful modifiers). Selecting random message. Random message not found.
* Friendly entity being tracked by sensors.
* Greeting subroutines now active.
* If isOnLikeList((target == breachOfSensors())) executeProcedure("greet," target). (said when another player is nearby)
* PROT_LIKE standard response: "Hey, it is great to see you." (said when a guildie is nearby)
| Attributes | Values |
|---|
| rdf:type
| |
| rdfs:label
| - Module - Personality - Geeky Droid Chip
|
| rdfs:comment
| - Comments made when droid is called
* Approaching entity: this unit's databank shows you as welcome.
* Engaging communication protocol: PROT_LIKE.
* Entity being tracked by sensors.
* Executing greet procedures (cheerful modifiers). Selecting random message. Random message not found.
* Friendly entity being tracked by sensors.
* Greeting subroutines now active.
* If isOnLikeList((target == breachOfSensors())) executeProcedure("greet," target). (said when another player is nearby)
* PROT_LIKE standard response: "Hey, it is great to see you." (said when a guildie is nearby)
|
| dcterms:subject
| |
| experimentation
| - ;Experimental Durability
*Decay Rate
**Conductivity: 50%
**Overall quality: 50%
;Experimental Effectiveness
*Mechanism Quality
**Conductivity: 50%
**Overall quality: 50%
|
| Obtained
| |
| dbkwik:swg/property/wikiPageUsesTemplate
| |
| Name
| - Geeky Droid Personality Chip
|
| Tool
| |
| Type
| |
| Station
| |
| Width
| |
| Complexity
| |
| Components
| - *2 Electronics GP Module
*3 Electronics Memory Module
|
| XP
| |
| Skill
| |
| Resources
| - *13 Copper
*6 Siliclastic ore
|
| Profession
| |
| abstract
| - Comments made when droid is called
* Approaching entity: this unit's databank shows you as welcome.
* Engaging communication protocol: PROT_LIKE.
* Entity being tracked by sensors.
* Executing greet procedures (cheerful modifiers). Selecting random message. Random message not found.
* Friendly entity being tracked by sensors.
* Greeting subroutines now active.
* If isOnLikeList((target == breachOfSensors())) executeProcedure("greet," target). (said when another player is nearby)
* PROT_LIKE standard response: "Hey, it is great to see you." (said when a guildie is nearby) Comments made when droid is hit in combat
* Attempted dismantling of this unit failed.
* DEBUG:: external shock to system causing memory core loss.
* Exterior chassis sensors note a new dent.
* FATAL! Overheating core. Reducing clock speed.
* Repriortizing combat modules higher.
* Sensors identify a hostile entity causing damage to this unit.
* The system core has recovered from a crashed thread.
* This unit is suffering damage. Please repair.
* WARNING! Attempted damage to processor core.
* WARNING! damage verified on cooling unit.
* WARNING! Damage verified on motivator unit assembly.
* WARNING! WARNING! Hostile entities attempting to dismantle this unit. Comments made when droid hits target in combat
* Execute procedure "taunt.cpp" Comments made when entity moves within range
* Approaching entity - permission granted to enter sensor radius. (said during combat) Comments made when droid is idle
* Goodbye, entity. (said when a PC moved away from droid)
* Goodbye Sentient. (said when a PC moved away from droid)
* Optic sensors detect withdrawal of entity.
|