About: Maps/oa spirit3   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : dbkwik.org associated with source dataset(s)

The map is the original spirit3ctfduel1 released for OA. It first came in the Map-Center OA Mappack. This is a small CTF map originally designed for smaller-than-usual CTF games. Play this 2vs2 or, if you prefer lots of action, 3vs3. This map consists of 2 bases in opposing buildings with a water area between them, in the center of the map. Each base has an upper entrance (via a jumppad in the center area) and a front entrance. Behind the front door, the path splits into 2 possible routes, the direct route and another one through the basement. So there are 3 ways to reach the flag.

AttributesValues
rdfs:label
  • Maps/oa spirit3
rdfs:comment
  • The map is the original spirit3ctfduel1 released for OA. It first came in the Map-Center OA Mappack. This is a small CTF map originally designed for smaller-than-usual CTF games. Play this 2vs2 or, if you prefer lots of action, 3vs3. This map consists of 2 bases in opposing buildings with a water area between them, in the center of the map. Each base has an upper entrance (via a jumppad in the center area) and a front entrance. Behind the front door, the path splits into 2 possible routes, the direct route and another one through the basement. So there are 3 ways to reach the flag.
conversion
  • 1(xsd:integer)
rlw
  • bases, flag room
lgw
  • bases, lower entrance
sgw
  • map center
rgw
  • 2(xsd:integer)
pgw
  • center of map
LG
  • 1(xsd:integer)
mapname
  • Where Fears Collide
GL
  • 1(xsd:integer)
PG
  • 1(xsd:integer)
DD
  • 1(xsd:integer)
ya
  • 1(xsd:integer)
SG
  • 1(xsd:integer)
pgc
  • 1(xsd:integer)
mh
  • 1(xsd:integer)
harv
  • 1(xsd:integer)
dbkwik:openarena/p...iPageUsesTemplate
mhw
  • map center, high
glw
  • bases, flag room
rg
  • 1(xsd:integer)
mapauthor
  • "sp1r1t"
mha
  • 1(xsd:integer)
rlc
  • 2(xsd:integer)
sgc
  • 1(xsd:integer)
rgc
  • 3(xsd:integer)
glc
  • 2(xsd:integer)
faversion
  • 0(xsd:double)
elim
  • 1(xsd:integer)
yaa
  • 2(xsd:integer)
rl
  • 1(xsd:integer)
lgc
  • 2(xsd:integer)
yaw
  • bases, lower flag room
ectf
  • 1(xsd:integer)
1fctf
  • 1(xsd:integer)
over
  • 1(xsd:integer)
ctf
  • 1(xsd:integer)
bfg
  • 0(xsd:integer)
abstract
  • The map is the original spirit3ctfduel1 released for OA. It first came in the Map-Center OA Mappack. This is a small CTF map originally designed for smaller-than-usual CTF games. Play this 2vs2 or, if you prefer lots of action, 3vs3. This map consists of 2 bases in opposing buildings with a water area between them, in the center of the map. Each base has an upper entrance (via a jumppad in the center area) and a front entrance. Behind the front door, the path splits into 2 possible routes, the direct route and another one through the basement. So there are 3 ways to reach the flag. Control over the central water area gives you access to a MH high up in the central room via an underwater teleporter. For the base defenders, each base holds a YA. Grabbing this requires that the defender drops down to the lowest level. RGs are found in the bases, but it takes some time to get them.
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