Universal Ammunition is the ammunition of Dead Space 3. Not much is known about it, other than it supplies ammo for all your guns and requires scrap to build.
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| - Universal Ammunition is the ammunition of Dead Space 3. Not much is known about it, other than it supplies ammo for all your guns and requires scrap to build.
- Universal Ammunition, often called UA in-game, is found only in Metroid Prime Hunters. UA is used to power the six Affinity Weapons used by Samus Aran and the other Bounty Hunters. Like Missiles and the Power Suit's energy, the amount of UA Samus can carry can be upgraded by finding and collecting UA Expansions that will increase the maximum amount of UA with 30. Replenishing spent ammunition can be done by collecting UA packs, which have the appearance of small, floating green crystals, and will restore either 10 or 25 rounds of Universal Ammo, depending on the size of the pack.
- An odd phenomenon in some video games with guns in that any ammunition you pick up works with either any gun whatsoever or an entire class of guns. In the real world, cartridges have a variety of different calibers, lengths and propellants based on a number of factors, including desired stopping power, target penetration, and the amount of recoil and gas pressure needed for a semiauto or automatic weapon to cycle itself (or, the other way around, prevent it from exploding). See also Bottomless Magazines, One Bullet Clips.
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| - Universal Ammunition is the ammunition of Dead Space 3. Not much is known about it, other than it supplies ammo for all your guns and requires scrap to build.
- Universal Ammunition, often called UA in-game, is found only in Metroid Prime Hunters. UA is used to power the six Affinity Weapons used by Samus Aran and the other Bounty Hunters. Like Missiles and the Power Suit's energy, the amount of UA Samus can carry can be upgraded by finding and collecting UA Expansions that will increase the maximum amount of UA with 30. Replenishing spent ammunition can be done by collecting UA packs, which have the appearance of small, floating green crystals, and will restore either 10 or 25 rounds of Universal Ammo, depending on the size of the pack. As the name suggests, Universal Ammunition can be used to supply ammo to nearly any sort of ballistic weapon. It is able to conform itself to the needs of so many weapons because it was constructed with munitions nanotechnology. This allows it to alter its caliber and chemical composition on the molecular level in order to meet the specifications of whatever weapon it is being fired from.
- An odd phenomenon in some video games with guns in that any ammunition you pick up works with either any gun whatsoever or an entire class of guns. In the real world, cartridges have a variety of different calibers, lengths and propellants based on a number of factors, including desired stopping power, target penetration, and the amount of recoil and gas pressure needed for a semiauto or automatic weapon to cycle itself (or, the other way around, prevent it from exploding). These cartridges are then loaded into clips and magazines designed for specific weapons, so that even if the cartridges are identical between two or more guns, you'll have to unload and reload one painstaking round at a time before you can take advantage of it; nevermind the question of where you're getting the empty magazines from. Sitting down and filling up mags is "not always an option" in a pitched firefight, and largely qualifies as an Acceptable Break From Reality. In fictional settings, such as science fiction, this is sometimes purposely justified by declaring there has been a worldwide standardization causing an actual adoption of universal ammunition or some sort of literally universal ammunition that's capable of reconfiguring itself to completely differing weapons. Note that most Energy Weapons, in contrast to the panoply of batteries in Real Life, are portrayed as universal. Just pop in a random battery and they're good to go. Before adding examples please keep in mind that a lot of weapons from video games are based on real-life weapons. When two weapons which use compatible magazines in real life use the same ammunition in a game it is not an example-- though if those two weapons use different ammunition in the game, it is an inverted example. See also Bottomless Magazines, One Bullet Clips.
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