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WARNING: Any script which is imported that uses the missing constant will fail to compile. Bug: DAMAGE_TYPE_ALL and DAMAGE_TYPE_BLUDGEONING are reversed. See EffectDamageReduction(), although as an nwscript constant this could be a global bug.

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  • DAMAGE TYPE *
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  • WARNING: Any script which is imported that uses the missing constant will fail to compile. Bug: DAMAGE_TYPE_ALL and DAMAGE_TYPE_BLUDGEONING are reversed. See EffectDamageReduction(), although as an nwscript constant this could be a global bug.
  • The DAMAGE_TYPE_* constants are used in NWScript to indicate the damage type to which certain effects will apply or for which information will be gathered. This is a bit field, which allows constants to be combined with a bitwise-or (|), although in most cases this is not an option due to the nature of the commands accepting these constants.
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  • The DAMAGE_TYPE_* constants are used in NWScript to indicate the damage type to which certain effects will apply or for which information will be gathered. This is a bit field, which allows constants to be combined with a bitwise-or (|), although in most cases this is not an option due to the nature of the commands accepting these constants. There is also a special constant called AC_VS_DAMAGE_TYPE_ALL for use with armor class effects. This constant is the (bitwise-or) combination of the bludgeoning, piercing, slashing, and base weapon DAMAGE_TYPE_* constants (so it can be used wherever a combination of DAMAGE_TYPE_* constants is allowed).
  • WARNING: Any script which is imported that uses the missing constant will fail to compile. Bug: DAMAGE_TYPE_ALL and DAMAGE_TYPE_BLUDGEONING are reversed. See EffectDamageReduction(), although as an nwscript constant this could be a global bug.
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