About: Ultimate P Talibush mod v1.1   Sponge Permalink

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=== Ultimate Pants Talibush Mod 1.1=== Talibush mod's Joey's Ultimate Pants map, I tried to balance the game. MAKE SURE YOU CHECK THE UNIT DEFINITIONS It may appear the Axis start too weak, but after early french, slavic, chinese, etc losses, I think things even out nicely. The Axis Powers now include Finland, Romania, Iraq, and Thailand, all taken from the former Puppet States except Iraq, which is taken from Britain. The Allied Powers are bolstered by France and India, broken off from Great Britain. As with Ultimate World, Standard TripleA '4th edition' + 'LHTR' bomber rules apply.

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  • Ultimate P Talibush mod v1.1
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  • === Ultimate Pants Talibush Mod 1.1=== Talibush mod's Joey's Ultimate Pants map, I tried to balance the game. MAKE SURE YOU CHECK THE UNIT DEFINITIONS It may appear the Axis start too weak, but after early french, slavic, chinese, etc losses, I think things even out nicely. The Axis Powers now include Finland, Romania, Iraq, and Thailand, all taken from the former Puppet States except Iraq, which is taken from Britain. The Allied Powers are bolstered by France and India, broken off from Great Britain. As with Ultimate World, Standard TripleA '4th edition' + 'LHTR' bomber rules apply.
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  • === Ultimate Pants Talibush Mod 1.1=== Talibush mod's Joey's Ultimate Pants map, I tried to balance the game. MAKE SURE YOU CHECK THE UNIT DEFINITIONS It may appear the Axis start too weak, but after early french, slavic, chinese, etc losses, I think things even out nicely. The Axis Powers now include Finland, Romania, Iraq, and Thailand, all taken from the former Puppet States except Iraq, which is taken from Britain. The Allied Powers are bolstered by France and India, broken off from Great Britain. Additionally, Canada's interests in Europe have been given over to the alliance of Greece and Romania - the Balkan States. As with Ultimate World, Standard TripleA '4th edition' + 'LHTR' bomber rules apply. === Capitals ===The capitals of the world powers and the turn order is as follows: Germany - BerlinFrance - ParisFinland - Lensi SuomenRussia - MoscowItaly - Northern ItalyGreat Britain - LondonRomania - RomaniaBalkan States - GreeceIraq - IraqCanada - OntarioThailand - CambodiaIndia - BombayChina - KansuJapan - TokyoUnited States - North-East United StatesAustralia - Victoria === Unit definitions ===Unit definitions (attack, defend, movement, PU cost) Infantry: 1, 2, 1, 3 (SPECIAL: Halftrack and Artillery enhance attack to 2)Artillery: 2, 2, 1, 4 (SPECIAL: enhances Infantry)Armour: 3, 3, 2, 5 (SPECIAL: can blitz)Halftrack: 2, 3, 3, 6 (SPECIAL: enhances Infantry, can blitz)Fighter: 3, 4, 5, 10Bomber: 4, 1, 6, 14 (SPECIAL: SBR)Submarine: 3, 1, 2, 8 (SPECIAL: submerge, sneak attack)Destroyer: 2, 2, 2, 7 (DOES NOT CANCEL SUB CAPIBILITIES!!)Super Destroyer: 2, 2, 2, 8 (CANCELS SUB CAPIBILTIES !!)Transport: 0, 0, 3, 8 (SPECIAL: can carry 3 Infantry or 1 Infantry and 1 vehicle)Carrier: 1, 1, 2, 14 (SPECIAL: 3 Fighters or 1 Fighter and 1 Bomber may land on a Carrier)Cruiser: 3, 3, 2, 14 (CAN SHORE BOMBARD !!)Battleship: 4, 4, 2, 21 (SPECIAL: 2 hits [same turn] to destroy, can shore bombard)
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