Large aberration, lawful evilArmor Class 17 (natural armor)Hit Points 135 (18d10+36)Speed 10ft. Swim 40ft. Saving Throws: Con +6, lnt +8, Wis +6Skills: History +12, Perception +10Senses: Darkvision 120 ft. Passive Perception 20Languages: Deep Speech, telepathy 120ft.Challenge: 10 (5,900 XP)
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| - Large aberration, lawful evilArmor Class 17 (natural armor)Hit Points 135 (18d10+36)Speed 10ft. Swim 40ft. Saving Throws: Con +6, lnt +8, Wis +6Skills: History +12, Perception +10Senses: Darkvision 120 ft. Passive Perception 20Languages: Deep Speech, telepathy 120ft.Challenge: 10 (5,900 XP)
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| - Large aberration, lawful evilArmor Class 17 (natural armor)Hit Points 135 (18d10+36)Speed 10ft. Swim 40ft. Saving Throws: Con +6, lnt +8, Wis +6Skills: History +12, Perception +10Senses: Darkvision 120 ft. Passive Perception 20Languages: Deep Speech, telepathy 120ft.Challenge: 10 (5,900 XP) Amphibious. The aboleth can breathe air and water. Mucous Cloud. While underwater, the aboleth is surrounded by transformative mucus. A creature that touches the aboleth or that hits it with a melee attack while within 5 feet of it must make a DC 14 Constitution saving throw. On a failure, the creature is diseased for 1d4 hours. The diseased creature can breathe only underwater. Probing Telepathy. If a creature communicates telepathically with the aboleth, the aboleth learns the creature's greatest desires if the aboleth can see the creature.
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