About: Fists of Steel   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : dbkwik.org associated with source dataset(s)

The Fists of Steel, commonly abbreviated to FoS, are a community-made melee weapon for the Heavy. It is a pair of large robotic gauntlets, appropriately team-colored, that encase the Heavy's hands. This weapon has the same swing speed and damage as the default melee weapons do. This weapon, while active will have a 40% damage resistance to ranged weapons. This can protect the user from fully charged headshots from all the Sniper rifles except the Machina. However, if overhealed they can also survive that to. The downside is that the user takes 100% more damage from melee weapons while active, making scouts more deadly. Also, weapon heckling is a more effective stragety on users wielding this weapon as they have a 20% slower weapon switch time, and have to wait about a second before they ca

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rdfs:label
  • Fists of Steel
rdfs:comment
  • The Fists of Steel, commonly abbreviated to FoS, are a community-made melee weapon for the Heavy. It is a pair of large robotic gauntlets, appropriately team-colored, that encase the Heavy's hands. This weapon has the same swing speed and damage as the default melee weapons do. This weapon, while active will have a 40% damage resistance to ranged weapons. This can protect the user from fully charged headshots from all the Sniper rifles except the Machina. However, if overhealed they can also survive that to. The downside is that the user takes 100% more damage from melee weapons while active, making scouts more deadly. Also, weapon heckling is a more effective stragety on users wielding this weapon as they have a 20% slower weapon switch time, and have to wait about a second before they ca
dcterms:subject
abstract
  • The Fists of Steel, commonly abbreviated to FoS, are a community-made melee weapon for the Heavy. It is a pair of large robotic gauntlets, appropriately team-colored, that encase the Heavy's hands. This weapon has the same swing speed and damage as the default melee weapons do. This weapon, while active will have a 40% damage resistance to ranged weapons. This can protect the user from fully charged headshots from all the Sniper rifles except the Machina. However, if overhealed they can also survive that to. The downside is that the user takes 100% more damage from melee weapons while active, making scouts more deadly. Also, weapon heckling is a more effective stragety on users wielding this weapon as they have a 20% slower weapon switch time, and have to wait about a second before they can fire their switched weapon.
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