A Teleportation License allows you to instantly travel to towns, players and zones, that you have visited at least once, as well as friends and party members, via teleportation. Teleportation to Rome and Antillia is always free. There is also an Allied Teleportation License, which is more limited, but considerably cheaper. 20% Will is required to teleport, except for quest teleports, which are build into the quest log. These still require a teleportation license, but require 0 Will.
| Attributes | Values |
|---|
| rdfs:label
| |
| rdfs:comment
| - A Teleportation License allows you to instantly travel to towns, players and zones, that you have visited at least once, as well as friends and party members, via teleportation. Teleportation to Rome and Antillia is always free. There is also an Allied Teleportation License, which is more limited, but considerably cheaper. 20% Will is required to teleport, except for quest teleports, which are build into the quest log. These still require a teleportation license, but require 0 Will.
|
| dcterms:subject
| |
| abstract
| - A Teleportation License allows you to instantly travel to towns, players and zones, that you have visited at least once, as well as friends and party members, via teleportation. Teleportation to Rome and Antillia is always free. There is also an Allied Teleportation License, which is more limited, but considerably cheaper. 20% Will is required to teleport, except for quest teleports, which are build into the quest log. These still require a teleportation license, but require 0 Will.
* Can only be activated when your Main Character is not in battle.
* If a player is already using a Teleportation License, the existing license's expiration date will be extended for the duration of the new license (it does not start over at 0).
* Check the Buffs window for remaining days and time on this license.
|