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| - This is the list of skills from the 1st edition of Twilight: 2000. It lists the name of the skill, the skill's two- or three-letter acronym, the types of character points that can be used to buy levels in that skill, and any point cost modifiers. M: Military Skill. Knowledge acquired during military training or service. B: Background Skill. Knowledge acquired from a job or hobby. E: Education Skill. Knowledge acquired from school. Aircraft Mechanic (ACM) [MBE]: Ability to repair and maintain aircraft. Animal Husbandry (AHS) [BE]: Ability to handle and train animals. Body Combat (BC) [MB]: Ability to make hand-to-hand attacks. Biology (BIO) [E]: Knowledge of plant and animal biology. Combat Engineer (CBE) [M] (2x cost): Ability to perform tasks such as emplacing demolition charges, building fortifications, and camouflaging emplacements. Chemistry (CHM) [E]: Knowledge of Chemical interactions and compounds. Computer (CMP) [MBE]: Ability to operate and program a computer. Soldiers from Eastern Bloc armies cannot purchase this as a Background skill. Combat Rifleman (CRM) [M]: Ability to use small arms (submachineguns, rifles, machineguns, etc.) Civil Engineer (CVE) [E]: Ability to plan/supervise construction of buildings, roads, and bridges. Demolitions (DEM) [MB] (2x cost): Ability to emplace explosives charges and make/arm/disarm explosive booby traps. Costs triple when purchased as a background skill. Disguise (DIS) [MB]: Ability to alter appearance to avoid recognition. Electronics (ELC) [MBE]: Ability to repair electronic devices. Equestrian (EQ) [BE]: Ability to ride a horse. Food Preparation (FP) [MBE] (0.5 x cost): Ability to get the most out of food on hand and prepare it with less health risks (i.e. disease, virus, radiation). Forward Observer (FO) [M]: Ability to communicate fire data for indirect fire weapons. Forage (FOR) [MB]: Ability to find food in the wild, including knowledge of what plants are edible and where to find them. Costs double when purchased as a background skill. Forgery (FRG) [BE]: Ability to fake a signature or document and have it accepted as genuine. Farming (FRM) [B]: General knowledge of growing food crops and raising livestock. Fishing (FSH) [B] (0.5 x cost): Ability to catch fish, using a hook and line or net, etc. Geology (GEO) [E]: Knowledge of rock formations and minerals. Gunsmith (GS) [MBE]: Ability to repair and construct firearms. Hunting Bow (HB) [BE]: Ability to make/use bows, crossbows, arrows, etc. Heavy Weapons (HW) [M]: Ability to use antitank missile launchers, flame-throwers, and rocket / grenade launchers. Indirect Fire (IF) [M]: Ability to fire howitzers, mortars, and indirect-fire grenade launchers. Instruction (INS) [MBE]: Ability to teach others. Interrogation (INT) [MBE]: Ability to persuade or force a prisoner to reveal information. Jet Pilot (JP) [ME]: Ability to fly single- or two-seat jet aircraft (i.e. Fighter or Attack aircraft). May not be purchased unless character has LAP skill of 40 or more. Light Aircraft Pilot (LAP) [MBE]: Ability to fly single-engined or twin-engined light aircraft. Large Boat Handling (LBH) [ME]: Ability to control large water-craft (over 20 meters). Large Caliber Gun (LCG) [M]: Ability to fire a direct-fire heavy gun, such as a tank gun, a howitzer used in the direct fire role, or any autocannon. Language (LNG) [MBE]: Ability to understand/be understood or read/write in a foreign language. All characters pay half cost for any language in the same group as their native language. European players pay half cost for all Germanic, Romance, and Balto-Slavic languages. Lockpick (LP) [B]: Ability to pick a lock. Melee Combat (MC) [MBE]: Ability to use a melee weapon, i.e. knife, bottle, rifle butt, fixed bayonet, etc. Motorcycle (MCY) [MB]: Ability to ride a motorcycle. Mechanic (MEC) [MBE]: Ability to maintain and repair vehicles and machinery. Medical (MED) [ME]: Ability to render first aid/medical care to injured or ill personnel. Multiple Engine Pilot (MEP) [ME]: Ability to fly large multi-engined planes (e.g., C-5s, B-52s, or Boeing 747s). May not be purchased unless character has LAP skill of 40 or more. Meteorology (MET) [E]: Understanding of weather and the forces governing it. Mining Engineer (MNE) [E]: Ability to supervise the construction and running of a mine. Also includes the ability to plan and construct tunnels and shafts. Military Strategy (MSY) [M]: Ability to estimate location and intentions of friendly and enemy forces. Also the ability to command and maneuver battalion / regiment, regiment / brigade, or higher level formations. Metallurgy (MTL) [E]: Knowledge of smelting ore into metal, forming alloys, and fundamental metalworking. Mountaineering (MTN) [MB]: Ability to climb steep slopes and sheer cliffs and rappel. Nuclear Warhead (NWH) [M]: Ability to handle, arm, disarm, repair, etc. nuclear warheads. Parachute (PAR) [MB]: Ability to use a parachute. Pistol (PST) [MB]: Ability to fire a sidearm accurately. Reconnaissance (RCN) [MB] (2x cost): Ability to spot concealed enemies, avoid ambushes, and to move silently and be unseen. Also the ability to hunt. Rotary Wing Pilot (RWP) [MBE]: Ability to fly rotary wing aircraft (helicopters). May not be purchased unless character has LAP skill of 40 or more. Small Boat Handling (SBH) [MB]: Ability to handle small boats (under 20 meters) - including oar-driven, wind-driven, and small motor boats. Scuba Diving (SCD) [MBE]: Ability to use an aqua-lung or rebreather. May not be purchased at a higher skill level than character’s SWM skill. Small Unit Tactics (SUT) [MB]: The knowledge of friendly / enemy small unit tactics. Also the ability to command and maneuver squad-, platoon-, and company-sized formations. Scrounging (SCR) [B]: Ability to find man-made items such as spare parts, domestic food, ammunition, etc. Swimming (SWM) [MBE]: Ability to swim. Tracked Vehicle Driver (TVD) [MBE]: Ability to drive tracked vehicles from tanks to caterpillar tractors. Thrown Weapon (TW) [MBE]: Ability to hit a target with a thrown weapon (i.e. knife, grenade, ax). Wheeled Vehicle Driver (WVD) [MB]: Ability to drive wheeled vehicles, from OT-64`s and 4 -wheelers to semi-trucks.
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