abstract
| - I'll be adding the D6 rules from the West End Games Star Wars Roleplaying, Second Edition, Revised and Expanded, for both ground combat and space. Hopefully it'll help solve certain combat-related issues on the MUSH and provide the actual ruleset in situations where they are needed (I know that not every scene uses the D6 rules). Right now, I've added the basic combat rules and charts for basic ground combat. Space combat will come later, along with other useful information. I still have to format everything to make it look appealing and easy to read. Everything listed below ARE the official WEG rules, but slightly modified to account for "poses" and such. However, these rules aren't absolute - you can do whatever you want in your scene as long as the players agree. It's generally recommended that if you follow the rules you appoint a respectable player as Game Master, or call for a Game Master appointed by the MUSH itself. This page is a reference for those rules and nothing more. Once I finish writing down all the rules and so forth, I'll actually be adding all the D6 stats for all the NPC troops, templates, and vehicles/ships/equipment from all the WEG books I have (I have a lot of them). Since some people are obviously confused, I'll try to clarify some more. Star Wars MUSH: New Worlds has its roots in WEG's D6 System. However, roleplay is the most important factor on the MUSH. Do not let the D6 System take priority over roleplay, and only use the NPC stats if the players in the scene agree. Otherwise, use roleplay! Nothing on this page or its fellow NPC Stat pages are fabricated - they are taken from the sourcebooks themselves. This system is an alternative to pure roleplay. Remember: have fun and do not let the rules get in the way of playing. Below are basic rules. To get to more in-depth rules, go to the following:
* The Wild Die
* Character Elements
* Character Advancement
* Combat and Injuries
* Healing
* Character Movement and Chases
* Vehicle Combat and Damage
* Vehicle Movement and Chases
* Space Movement and Chases
* Space Combat and Damage
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