Caster Level(s): Cleric 4, Druid 3 Innate Level: 3 School: Necromancy Descriptor(s): Poison Component(s): Verbal, Somantic Range: Short Area of Effect / Target: Large Duration: Instant Additional Counter Spells: Neutralize Poison Save: Fortitude Negates Poison Spell Resistance: Yes Description: All enemies in the poisonous burst are hit for 3d6 damage, each target must make a Fortitude save or suffer the effects of large scorpion venom (1d6 Strength damage on primary and secondary hits).
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| - Caster Level(s): Cleric 4, Druid 3 Innate Level: 3 School: Necromancy Descriptor(s): Poison Component(s): Verbal, Somantic Range: Short Area of Effect / Target: Large Duration: Instant Additional Counter Spells: Neutralize Poison Save: Fortitude Negates Poison Spell Resistance: Yes Description: All enemies in the poisonous burst are hit for 3d6 damage, each target must make a Fortitude save or suffer the effects of large scorpion venom (1d6 Strength damage on primary and secondary hits).
- If you succeed at a melee touch attack, the target must make a Fortitude save or suffer the effects of Large Scorpion Venom (1d6 Strength damage on primary and secondary hits).
- Poison is a spell of rating 4. It enables the caster to change any small amount of liquid or edible item into poison. It can create a cloud of poisonous gas. If the caster is the touching bare flesh of another when casting the spell then they will be poisoned. This is also a Priest Spell.
- [[Category:]] Poison was a necromancy or alteration spell that inflicted a debilitating and possibly fatal poison into a living target creature. The reverse of this spell was known as neutralize poison.
- Innate level: 3 School: necromancy Descriptor: poison Components: verbal, somatic Range: touch Area of effect: single Duration: instant Save: fortitude negates Spell resistance: yes Additional counterspells: neutralize poison Description: If the caster succeeds at a melee touch attack, the target must make a fortitude save or suffer the effects of large scorpion venom (1d6 strength damage on primary and secondary hits).
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| - Fortitude Negates
- fortitude negates
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| - If the caster succeeds at a melee touch attack, the target must make a fortitude save or suffer the effects of large scorpion venom .
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- is_poison.gif
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| - Caster Level(s): Cleric 4, Druid 3 Innate Level: 3 School: Necromancy Descriptor(s): Poison Component(s): Verbal, Somantic Range: Short Area of Effect / Target: Large Duration: Instant Additional Counter Spells: Neutralize Poison Save: Fortitude Negates Poison Spell Resistance: Yes Description: All enemies in the poisonous burst are hit for 3d6 damage, each target must make a Fortitude save or suffer the effects of large scorpion venom (1d6 Strength damage on primary and secondary hits).
- If you succeed at a melee touch attack, the target must make a Fortitude save or suffer the effects of Large Scorpion Venom (1d6 Strength damage on primary and secondary hits).
- Poison is a spell of rating 4. It enables the caster to change any small amount of liquid or edible item into poison. It can create a cloud of poisonous gas. If the caster is the touching bare flesh of another when casting the spell then they will be poisoned. This is also a Priest Spell.
- [[Category:]] Poison was a necromancy or alteration spell that inflicted a debilitating and possibly fatal poison into a living target creature. The reverse of this spell was known as neutralize poison.
- Innate level: 3 School: necromancy Descriptor: poison Components: verbal, somatic Range: touch Area of effect: single Duration: instant Save: fortitude negates Spell resistance: yes Additional counterspells: neutralize poison Description: If the caster succeeds at a melee touch attack, the target must make a fortitude save or suffer the effects of large scorpion venom (1d6 strength damage on primary and secondary hits).
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