In comparison to the Street Fighter IV games, the overall gameplay in Street Fighter V has some significant changes: attack animations are more slower, and the character art and 3D models are redesigned to feel more realistic. Revenge Gauges and possible Super Arts were features originally shown at the Capcom Cup 2014; the former was apparently scrapped, while the latter appears to have been retooled in the form of Critical Arts.
Attributes | Values |
---|---|
rdf:type | |
rdfs:label |
|
rdfs:comment |
|
sameAs | |
dcterms:subject | |
dbkwik:capcom/prop...iPageUsesTemplate | |
dbkwik:streetfight...iPageUsesTemplate |
|
Platforms | |
Series |
|
Producer | |
Genre | |
Ratings |
|
Caption |
|
Title |
|
Input |
|
Distributor | |
Modes | |
Released |
|
Engine |
|
Developer | |
Publisher | |
abstract |
|
is firstgame of |