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| - A critical hit is where an above normal ammount of damage is inflicted due to hitting a weak point or similar area.
- A critical hit is where an above normal amount of damage is inflicted due to hitting a weak point or similar area.
- A critical hit is an especially damaging blow, often one that does extra damage or results in an impairment.
- A Critical Hit is a physical attack where the damage is increased by the effects of crit, resulting in more than normal damage. Increasing Crit Strike attributes for melee classes will increase the chance that an attack will crit.
- A Critical Hit is a weapon attack that does bonus damage. Some skills modify this chance, and Dexterity is highly suspected to play a role as well. A rough estimate for the damage of a critical hit is 300%.
- A critical hit is a successful combat attack that deals more damage than a normal blow. Critical hits occur at random, based on a percentage chance. DISCLAIMER: The information in this article is based on experimental research conducted by the community, and may contain inaccuracies and speculation. While we strive for accuracy in these articles, we make no claims of experimental rigor or unbiased conclusions. Caveat lector.
- Critical Hit is an element in the video game Fushigi Yuugi Genbu Kaiden Gaiden:Kagami no Miko. It will appear when the screen flashes. To trigger a critical attack, the player must press "A" while the screen flashes.
- Critical Hits increase damage dealt by 25% compared to what the normal amount would be. An additional 20% damage can be added by linking with one of Fiora's skills. Critical Rate is the probability that an attack will score a critical hit. During an attack, the total Critical Rate basically consists of the base character's Critical Rate plus the weapon's one. Furthermore the Critical Rate can be increased with Critical Up gems, with certain skills, or by the use of certain Battle Arts. Additionally, landing a Critical Hit increases the Party Gauge slightly.
- Każda broń i większość czarów mają szanse na trafienie krytyczne (ang. critical hit). Oznacza to zadanie większych obrażeń od danej broni bądź też zaklęcia.
- A Critical Hit is an attack that does extra damage to a mob. Scoring a critical hit is indicated by the damage being shown in red (instead of yellow). The likelihood of scoring a critical hit is determined by your level, your Dexterity, the level of the mob (or opponent), the Dexterity of that opponent (only in PvP), and your Critical Hit Rate
- Critical Hit is Marth, Lucina and Roy's Final Smash in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS and Wii U, and it is one of the most powerful in the game. It deals 60% damage. However, the percent generally does not matter much, since the great knockback from this attack is enough to KO any character at 0% under most normal circumstances, including Bowser (or multiple Bowsers at once). The power of this move is countered somewhat by its larger time frame in which to perform a dodge (the time during which Marth raises his sword), though it is still relatively fast. If it hits, the Fire Emblem HP gauge from Marth's Super Famicom game is displayed with 60 hit points, and quickly drops to zero.
- A Critical Hit is a hit that strikes a vital area and deals extra damage. Critical hits occur when the attacker rolls a natural 20 on the attack roll (when the d20 comes up 20). A character who scores a critical hit deals double its normal damage. If a character can somehow score a critical hit on a roll of less than 20, that critical hit also counts as an automatic hit. If the attack deals bonus damage (such as with the Cunning Attack special ability), then a critical hit doubles the base damage but not the bonus damage.
- Sometimes you will receive a ton more damage then normally and sometimes you will also deal more damage than normal and this may cause you to over or under estimate your opponent when this happens it could be the reason you win or lose a fight.
* When this happens make sure you don't under or over estimate your opponent
* This only happens rarely it doesn't happen very often
* This can increase an enemies power 10 fold
* This only doubles your power when it happens
- A critical hit happens when an unusually large amount of damage is done while executing an attack. To preform a critical hit, block an opponent's attacks two or three times in a row. The attack you perform after these blocks will deliver a massive amount of damage to your opponent. Critical Hits work especially well when executed with a power move. Blocking one attack multiplies your normal damage by 2 and blocking two attacks in a row multiplies your normal damage by 3 making critical hits an excellent way to dispatch your foe quickly. However, if the critical hit is blocked you lose your x2/x3 damage status and you will have to restart the blocking process. Beware, critical hits frequently glitch and sometimes may not deliver the damage they should.
- A critical hit is a devastating attack that generates more damage than normal. Non-player characters are always subject to critical hits (unless immune), but player characters are only subject to critical hits at the "hardcore" and higher difficulty setting.
- Critical Hit (必殺の一撃 Hissatsu no Ichigeki, Sure-Killing Blow) is Marth's Final Smash in Super Smash Flash 2. Marth holds his sword in the air and rushes forward to the attack the opponent. The attack does 60% damage, and is a One-hit KO. However, if Marth misses the strike, he will be left vulnerable, and go all the way to the blast line and KO himself unless there is something in his way.
- You can use the box below to create new pages for this mini-wiki. preload=Critical Hit/preload editintro=Critical Hit/editintro width=25 A very simple wiki for the Critical Hit guild on Dofus' Rosal server.
- Leif takes on an offensive stance and enemies in front of him are paralyzed with electricity. Leif then leaps into the air, with afflicted opponents be carried upwards with him; he then powerfully slashes his sword as he dives downwards, and upon reaching the ground, a lightning bolt comes down from above and strikes his sword and the opponents; a Fire Emblem health bar appears for each opponent hit by the attack before they are launched away.
- In The King of Fighters 97 and The King of Fighters 98, only certain characters are able to land critical hits. One such character is Shingo Yabuki.
- Marth's Final Smash in SSBB. Hij ramt zijn zwaard een weg door de ene kant van het platform naar de andere. Iedereen die geraakt wordt is vrijwel zeker OHKO, howel in afgesloten ruimten dit niet per se hoeft. Het balkje dat verschijnt als iemand wordt geraakt is eigenlijk in levensmeter die je ook ziet in Fire Emblem. Categorie:Final Smash
- Critical hits are special hits which will deal significantly more damage than your regular hits. You can recognize them by their different sound and visual sprites; the damage number will display in red and you will hear a whip-like sound.
- The exact formula is: 1.5 + {(4 x STR) / (STR + 200)} = overall damage multiplier For example, if a player has 50 STR and gets a critical hit, the bonus calculation will look like this: 1.5 + {(4 x 50) / (50 + 200)} = 2.3 In this case, the damage multiplier is 2.3, or 230% total gold or experience gained (100% regular gain and 130% bonus gain), so the alert popup will display "Critical Hit! Bonus: 130%." This formula gives diminishing returns: as STR increases, each extra point of STR adds a progressively smaller amount to the player's critical hit bonus. The maximum critical hit bonus is 450%.
- Scope Lens and Razor Claw both add 1 level. Super Luck also adds 1 level. The Stick adds 2 levels for Farfetch'd, the Lucky Punch adds 2 levels for Chansey, and Focus Energy and Dire Hit add 2 levels to any Pokémon.
- When activated upon attack, grants extra damage depending on the rank of the skill, it is possible to get a Critical Hit with the following skills:
- Veškeré zbraně a většina kouzel mají svůj critical hit (dále jen CH). U kouzel je CH dán ve statech, ale u zbraní je neurčitě dán charakteristice zbraně. Při CH zbraně, se základní damage zvětší o Critical hit bonus.
- Note that the chance for a critical hit is determined by Critical Chance, and is not the same as critical effect. See Aimed Shot in the Combat section for more info.
- The Critical Hit function is a battle element that has been present since the first Kingdom Hearts installment. It is always at the end of the combo. It adds extra damage to the finisher, and can also send enemies flying or stun them. Notably, Kingdom Hearts 358/2 Days and Kingdom Hearts Re:Coded are the only installments so far that have a visible stat of Critical Hit. In Kingdom Hearts 358/2 Days, it is possible for a Critical Hit to be dealt during Limit Breaks at any time. All the other games use a hidden value.
- A critical hit is a technique in the video game killer7 performed by shooting a Heaven Smile at the point where they are weakest. This spot is denoted by a patch of golden particles only seen after scanning a Heaven Smile, and these weak-points vary between each foe. Critical hits are the most effective way of collecting Heaven Smiles' blood.
- A Critical Hit ( Hissatsu lit. Certain Kill) is when an attack deals three times the normal damage (not to be confused with Weapon effectiveness).
- See also: Characteristic, Critical Hit equipment. All weapons and most spells have a chance of getting a Critical Hit. For weapons and many spells, this means doing higher damage. However, a wide variety of critical hit effects exist, so check the spell to be sure what it does.
- Critical Hit σημαίνει κρίσιμο χτύπημα και αναφέρεται στην πιθανότητα που έχει ο χαρακτήρας σας να προκαλέσει στον αντίπαλο πολύ μεγαλύτερη ζημιά από την συνηθισμένη. Η πιθανότητα αυτή μεγαλώνει αν προσθέσετε πόντους στο στατιστικό Weapon Skill.
- Wszystkie bronie oraz większość czarów ma szanse uzyskania trafienia krytycznego. Dla broni i wielu czarów, oznacza to uzyskania większych obrażeń. Jakkolwiek, istnieje szeroka różnorodność efektów trafienia krytycznego, więc sprawdź czar by upewnić się co ona robi.
- Critical hits, headshots, or critical headshots are a gameplay mechanic used in Resident Evil as well as many other third- and first-person shooters. Throughout the series, the term "critical hit" is used in weapon and item descriptions, though that term is used mainly in role-playing games.
- Critical hits are physical attacks that hit crucial spots, dealing a significant amount of additional damage.
- Description: Small chance to do double damage with a successful hit
- A critical hit is a term for an attack that staggers the opponent (this is referred to as a critical stun), instead of knocking them to the ground or launching them into the air. This allows for a series of follow-up of attacks, although all strikes will do 50% less damage. Staggered foes can still use holds (unless hit by what is referred to as a "forced sit-down"), but damage from holds during the critical state are reduced. Any strikes to a foe undergoing critical stun state is referred to as a critical combo. This is commonly used when performing combos, especially when used with critical bursts.
- When attacking, if you land a natural 20, and the total of your attack roll is high enough to hit the target's defense, it's a critical hit!
* Maximum Damage: Instead of rolling the power's damage, you deal max damage. For example, a power that deals 2d10 + 4 damage would deal 24 damage. Extra damage dice that were added to the attack (such as sneak attack and hunter's quarry) are also maximized.
* Extra Damage: Some effects add extra damage to a critical hit. This includes most enchantments for weapons and implements, high crit weapons, some feats (Devastating Critical), and other effects. You roll this extra damage on top of your power's maximized damage.
* Extra damage rolled on a critical is not maximized. Thus a magic weapon that adds 3d6 to a critical requires that you maxi
- Critical Hit was founded by Rakinishu back in October of 2006. He migrated from Critical Failure on the Rushu server as soon as Rosal went online and passed leadership to DeepPurple when he left around March 07. After that, a democracy was formed and the guild shared important decisions among the long standing existing members. This way of running the guild has continued to present day, with LittleBex as leader. Our minimum level to join is now 130, but don't expect to stay long if you don't fit the 4 points below:
- Critical Hit is a game mechanic in Diablo III, and one of the major sources of increasing damage. A critical hit has a certain chance of happening, default 5%, for each enemy hit by an attack. When it occurs, the attack causes additional damage (default +50%) and, if it kills the target, destroys its corpse. The animation of the latter effect depends on the type of damage dealt. For example, Holy damage may cause the target to be vaporized, while Physical damage can tear the victim limb from limb, and Cold damage can freeze the enemy solid, then shatter it, etc.
- Critical hits are otherwise normal weapon strikes that randomly deal increased damage on enemies. When a weapon critically hits (or "crits"), the damage is displayed as a yellow number on the HUD instead of the usual white coloring (though crits on shields are still blue). The likelihood that an attack will be a critical hit is based on the weapon's critical hit chance, and the additional damage dealt by a critical hit is determined by the weapon's critical damage multiplier. Each attack, or each pellet in the case of shotguns (and like weapons), rolls its own chance to critically hit.
- A Critical Hit is an attack that does more than the usual amount of damage to a monster. When an attack scores a critical hit, a different animation is used instead of the normal hit animation. The higher an attacker's DEX, the greater their Critical Hit Rate against an opponent is. The higher a defender's AGI, the less likely they are to have critical hits scored against them. The minimum critical hit rate from DEX vs. AGI is 5%, the maximum is 20%. Equipment and merits that increase critical hit rate are added on top of this.
- Critical Hit é um recurso introduzido nas batalhas da série Kingdom Hearts . É um golpe sempre presente no final de um combo e também durante algumas habilidades mágicas e possui o poder de causar mais danos do que a combinação de ataques normais. A magia Trinity Limit é rica em Critical Hits.
- Critical Hits 'ignore' the Armor Rating of the creature being targetted. Therefore, tougher creatures – such as Dragons or Stone Golems – that are not even scratched by regular attacks can be noticeably damaged by Critical Hits. Furthermore, Critical Hit damage can be increased by the weapon wielded. Also, they can be quite deadly when combined with a special attack. The power of a Critical Hit is equivalent to the damage dealt of a regular hit multiplied by 5. How to read the table Conclusion
- A critical hit is a type of hitsplat that may occur in combat. It occurs when a player deals 95% to 100% of their attack's maximum damage of the normalized damage range, for both abilities and auto-attacks. This means that for a normalized standard 20%-100% ability you will see a critical hit if your damage is in between 96%-100% of your ability damage. Critical hits are characterised by a large, bold and italic font. The colour of the hitsplat indicates the combat style used, with orange for Melee, green for Ranged, and blue for Magic.
- Critical Hit is Marth's Final Smash in Super Smash Bros. Brawl, and it is one of the most powerful in the game. The animation is that of a critical hit of a Lord from the 6th and 7th Fire Emblem games. It deals 60% damage. However, the percent generally does not matter, as the knockback from this attack is enough to KO any character at 0% under most normal circumstances, including Bowser (or multiple Bowsers at once). The power of this move is countered somewhat by its larger time frame in which to perform a dodge (the time during which Marth raises his sword), though it is still relatively fast. If it hits, the Fire Emblem HP gauge from the Super Famicom game is displayed with 60 hit points, and quickly drops to zero.
- A critical hit (crit) is a hit that strikes a vital area and therefore deals double damage or more. To score a critical hit, an attacker must first score a threat (usually a natural 20 on an attack roll) and then succeed on a critical roll (just like another attack roll).
- A Critical Hit , also known as a Critical Strike, Mighty Blow, and Mortal Blow, or simply as Critical, is the term given to a physical attack that is somewhat stronger than the attack's normal version, and is a common element in several RPG's with the Final Fantasy series being no exception. Critical hits have a chance of occurring when the Attack command is used. They commonly deal double the normal damage, but cannot break the damage limit.
- In a game which relies heavily on numerical statistics, particularly an RPG, a character will have a chance of doing noticeably increased damage with an attack if the right number comes up. The likelihood of this occurring may or may not be affected by the aforementioned stats, and sometimes magic may be given this little perk as well. Sometimes this is accompanied by different damage text or special effects (which may be more than just graphics). Not to be confused with the Podcast of the same name. Contrast Critical Failure. Examples
- Critical Hits are a recurring feature of the Dragon Quest game series series, and many other role-playing games. Every time any player character, most bosses and some lesser monsters makes an attack, they have a small chance of inflicting a critical hit, based off the deftness that the character has, which drastically increases the damage dealt by that attack.
- A Critical hit or Crit is 300% normal damage for melee weapons, and 200% for ranged weapons. Your crit chance increases slightly with the amount of damage you dealt in the past 20 seconds. Also, critical projectiles have a team colored trail behind them, but some are cosmetic trails such as the trail of a crit-boosted Mad Milk. Fire also has additional particals that differ depending on which team the player is on. For ranged weapons, (non-melee) the regular crit chance is 2%. This increases by 2.5% evey 200 damage you deal, up to a max of 12% total chance of critical hits. They check for critical hits once every second, and if a random crit happens, the next 2 seconds for that weapon only will be critical hits wether they stop firing and resume or switch their weapons. The weapon will not
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