About: Felmyst   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : dbkwik.org associated with source dataset(s)

Even though the majority of raidwide damage Felmyst does is nature based the resistance that will help you most (and one you should use at least while learning) is Arcane. The incoming Nature damage is low and predictable. The Encapsulate damage (which is Arcane based) is rapid, random and affected by normal resistance rules. For that reason, during the learning, everyone should use their Violet Badge and plenty of Major Arcane Protection Potion. Ground Phase Flight Phase Rinse and Repeat. You have 10 minutes. A well-geared group can down the boss before a third flight phase.

AttributesValues
rdfs:label
  • Felmyst
rdfs:comment
  • Even though the majority of raidwide damage Felmyst does is nature based the resistance that will help you most (and one you should use at least while learning) is Arcane. The incoming Nature damage is low and predictable. The Encapsulate damage (which is Arcane based) is rapid, random and affected by normal resistance rules. For that reason, during the learning, everyone should use their Violet Badge and plenty of Major Arcane Protection Potion. Ground Phase Flight Phase Rinse and Repeat. You have 10 minutes. A well-geared group can down the boss before a third flight phase.
Level
  • ??
dcterms:subject
Mana
  • 3387(xsd:integer)
instance
  • Sunwell Plateau
dbkwik:wowwiki/pro...iPageUsesTemplate
Creature
  • Demon
Faction
  • Combat
Status
  • Killable
Name
  • Felmyst
Type
  • Boss
ID
  • 25038(xsd:integer)
Gender
  • Female
Health
  • 4903346(xsd:integer)
Race
  • Fel dragon
Location
abstract
  • Even though the majority of raidwide damage Felmyst does is nature based the resistance that will help you most (and one you should use at least while learning) is Arcane. The incoming Nature damage is low and predictable. The Encapsulate damage (which is Arcane based) is rapid, random and affected by normal resistance rules. For that reason, during the learning, everyone should use their Violet Badge and plenty of Major Arcane Protection Potion. Ground Phase Separate your raid into three groups, each comprised of no more than 10 people (so as to benefit from Mass-Dispel). The most common tactic is keeping a melee group directly behind Felmyst, and ranged groups on either side. There is no tail swipe, nor cone-breath, but she does cleave, so make sure no-one but the tank is in front of her. The Corrosion ability cannot be resisted and must be healed through. During that time the tank should also watch his own HP very closely, and stop attacking if his health ever drops under 50% - to avoid getting killed by Parry hasten. Everyone should stay a little apart to spread out quickly if anyone nearby gets the Encapsulate, but not too spread out so they can receive Mass Dispel to negate Gas Nova. The Noxious Fumes, like most aura-type spells, should simply be healed through. Flight Phase During this phase Felmyst still can - and should - be attacked. For the first few seconds, while she's taking off your main tank can keep building aggro. Once she is in the air, only ranged attacks are possible - so all ranged DPS should be ready to use Soulshatter, Invisibility, Feign Death or any other aggro-dropping ability as soon as Felmyst lands again, if they are above the tank. Hand of Protection may also be used, provided that the ranged DPS character will be below 130% of the main-tank's threat, once it expires. Felmyst will use her first aerial-ability roughly 5 seconds after leaving melee range; the Demonic Vapor. She will target a random player for a couple seconds, then cast it under them. The spell follows that player for about ten seconds, leaving the DoT trail and summoning skeletons soon after. Stepping in the trail is not only lethal but will also summon more skeletons, which will likely overwhelm and wipe the raid. Best way to counter this ability is spreading out until second use - and starting to kite the beam away as soon as it's used. The safe spot for tanking skeletons and moving during Deep Breaths should be assigned - and until second Demonic Vapor starts no-one should move near it. The area around huge crate directly south from the dead tree is a good place for that. The adds spawned by the Vapor are perfectly tankable by a protection paladin. Slowing effects like the hunters' Frost Trap are recommended in either case. This spell is cast twice, with the second cast right after the first ends. Following the two Demonic Vapor attacks, Felmyst emotes a raid warning and flies over the stage casting her Fog of Corruption attack, covering a third of the stage with a lime-green cloud. Anyone caught in the cloud will be mind-controlled until they are killed. If your raid group tanks Felmyst on an edge of the stage, the cloud can be avoided easily while you continue clearing the skeleton waves. After three breaths Felmyst will land and return to the Ground Phase. Rinse and Repeat. You have 10 minutes. A well-geared group can down the boss before a third flight phase.
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