About: Character Blinking   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : dbkwik.org associated with source dataset(s)

Okay, the first thing you want to do is create a common event. Make it a parellell process. Call it something obvious, like "BLINKING" or "Character Blink". Note that this does not work with the RM2003's switch front character mode, but really, who uses that anyways? So in the Common Event thing, enter in these commands: <> Variable Operations: [0001: BLINKING] set rand 1-3 <>Conditional Branch: Variable [0001: BLINKING] = 1 wait: 0.1 sec change hero graphic: graphic with eyes shut wait: 0.1 sec change hero graphic: normal hero graphic. <>End <>End <>End

AttributesValues
rdfs:label
  • Character Blinking
rdfs:comment
  • Okay, the first thing you want to do is create a common event. Make it a parellell process. Call it something obvious, like "BLINKING" or "Character Blink". Note that this does not work with the RM2003's switch front character mode, but really, who uses that anyways? So in the Common Event thing, enter in these commands: <> Variable Operations: [0001: BLINKING] set rand 1-3 <>Conditional Branch: Variable [0001: BLINKING] = 1 wait: 0.1 sec change hero graphic: graphic with eyes shut wait: 0.1 sec change hero graphic: normal hero graphic. <>End <>End <>End
dcterms:subject
abstract
  • Okay, the first thing you want to do is create a common event. Make it a parellell process. Call it something obvious, like "BLINKING" or "Character Blink". Note that this does not work with the RM2003's switch front character mode, but really, who uses that anyways? So in the Common Event thing, enter in these commands: <> Variable Operations: [0001: BLINKING] set rand 1-3 <>Conditional Branch: Variable [0001: BLINKING] = 1 wait: 0.1 sec change hero graphic: graphic with eyes shut wait: 0.1 sec change hero graphic: normal hero graphic. <>End <>Conditional Branch: Variable [0001: BLINKING] = 2 wait: 1.0 sec change hero graphic: graphic with eyes shut wait: 0.1 sec change hero graphic: normal hero graphic. <>End <>Conditional Branch: Variable [0001: BLINKING] = 3 wait: 2.0 sec change hero graphic: graphic with eyes shut wait: 0.1 sec change hero graphic: normal hero graphic. <>End This way, the hero blinks what seems to be intermittently, and sometimes blinks twice in quick succession and stuff. It's a very neat and subtle addition to your game. Something to consider when fine tuning the blinking feature is that in real life people blink about once every four seconds.
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