A Yellow Card on a character serves as a warning, but will result in a post battle penalty. The possible penalties include the offending unit receiving no experience or AP for the battle, a monetary fine of the player's gil, a fine of items in the player's inventory, a loss of one of the unit's equipped item, a confiscation of the player's law cards, or a permanent unit stat reduction.
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| - A Yellow Card on a character serves as a warning, but will result in a post battle penalty. The possible penalties include the offending unit receiving no experience or AP for the battle, a monetary fine of the player's gil, a fine of items in the player's inventory, a loss of one of the unit's equipped item, a confiscation of the player's law cards, or a permanent unit stat reduction.
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DESC
| - Yellow Card. Clown's hidden card. You can throw the cards in same way as the darts. You have to learn Throw Card to use this skill.
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abstract
| - A Yellow Card on a character serves as a warning, but will result in a post battle penalty. The possible penalties include the offending unit receiving no experience or AP for the battle, a monetary fine of the player's gil, a fine of items in the player's inventory, a loss of one of the unit's equipped item, a confiscation of the player's law cards, or a permanent unit stat reduction. A second offense during the same battle or a fatal offense will result in a Red Card and the unit will be sent to jail immediately, just like soccer/football. However, some units (most bosses) have a spell known as Justice that protects them from receiving Red Cards. They will instead receive another Yellow Card upon subsequent or fatal infractions of the law.
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