Desecrate is a Priest Spell of rating 6. This creates an area which will permanently exclude good influence, barring pure and good creatures. The size of the area desecrated depends upon the skill, experience and effort put in of the priest performing the desecration. It takes at least one hour for the smallest area. It can be reversed by the Priest Spell Consecrate.
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| - Desecrate is a Priest Spell of rating 6. This creates an area which will permanently exclude good influence, barring pure and good creatures. The size of the area desecrated depends upon the skill, experience and effort put in of the priest performing the desecration. It takes at least one hour for the smallest area. It can be reversed by the Priest Spell Consecrate.
- [[Category:]] Desecrate was an evocation spell used by clerics.
- Level: , Components: V, S, M, DF Casting Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Target: 20-ft.-radius emanation Duration: 2 hours/level Saving Throw: None Spell Resistance: Yes
- {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Panel.png |rowspan=4 style="width:60px;text-align:center;"|File:Panel.pngENERGYN/AKEYN/A |rowspan=4|DesecrateNo description availible. |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:N/A |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:N/A |- | style="padding-right: 6px;" |Range:N/A |} |} |}
- Description: This spell imbues an area with negative energy. Each Charisma check made to turn undead within this area takes a –3 profane penalty, and every undead creature entering a desecrated area gains a +1 profane bonus on attack rolls, damage rolls, and saving throws. An undead creature created within or summoned into such an area gains +1 hit points per HD. Furthermore, anyone who casts animate dead within this area may create as many as double the normal amount of undead (that is, 4 HD per caster level rather than 2 HD per caster level). Desecrate counters and dispels consecrate.
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| - *Know the timespan for a body to completely disintegrate:
**Grineer and Corpus' corpses will disintegrate in 15 seconds.
**Infested corpses and Avalanched enemies will disintegrate in 5 seconds.
**Corpses from enemies affected with Molecular Prime and Channeling will disintegrate in 3 seconds.
**Corpses from enemies affected with Miasma will disintegrate within a second.
**Enemies that do not leave bodies behind cannot be desecrated.
***As of , Nekros can desecrate Osprey units.
*Most useful in Survival missions, due to large amount of enemies and the need for constant movement.
**Nekros can also desecrate life support from bodies.
*Bodies that are cut in half by damage are treated as two distinct corpses, each with its own chance to yield additional loot.
**There are a few firearms that excel at this, despite not necessarily being the ones with the highest percentage damage. These weapons are: Akjagara, Braton Prime, Flux Rifle, Kohm, Miter, Panthera, Tigris, Azima, Pyrana, Vastos , Latos .
***Some weapons like Kohm, Kohmak and Twin Kohmak can split the enemy into 4 different pieces each counting as an individual corpse.
*Use this ability with Equilibrium if you can - every health orb spawned will also recover energy, allowing this ability to easily recharge your energy bar. This allows you to cast other abilities while easily spamming Desecrate.
*Consider forgoing shield power. In order to collect a health orb you must have less than your maximum health, so when using Equilibrium it is beneficial to take a controlled amount of damage in order to get the maximum benefit from health orbs . If your Shields rarely drop to zero you will not take damage and will be unable to collect any health orbs, potentially leaving you in situations where you have no Energy for skills, are surrounded by health orbs, yet are unable to collect them in order to replenish your energy reserves.
**You can use self damaging weapons such as Penta or Ogris to allow you to get the health orbs for this mod. This may potentially backfire if your Penta or Ogris kills you.
**It is possible to sacrifice your secondary slot to equip a set of unmodded Castanas. Since they have relatively low base damage, the risk of killing yourself with them is largely reduced in comparison to other explosive weapons.
*Desecrate is also useful in Excavation missions because it can be used on Power Carriers. This means they can offer an additional power cell.
*Because Hydroid's Undertow preserves the bodies of enemies it kills, Desecrate can synergize very well with it if used properly, especially on Defense missions.
**Also applies to Inaros' Sandstorm.
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| - Furthermore, anyone who casts animate dead within this area may create as many as double the normal amount of undead .
- Desecrate counters and dispels consecrate.
- Forces fallen enemies around you to drop additional loot.
- This spell imbues an area with negative energy. Each Charisma check made to turn undead within this area takes a –3 profane penalty, and every undead creature entering a desecrated area gains a +1 profane bonus on attack rolls, damage rolls, and saving throws. An undead creature created within or summoned into such an area gains +1 hit points per HD.
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| - Desecrate is a Priest Spell of rating 6. This creates an area which will permanently exclude good influence, barring pure and good creatures. The size of the area desecrated depends upon the skill, experience and effort put in of the priest performing the desecration. It takes at least one hour for the smallest area. It can be reversed by the Priest Spell Consecrate.
- [[Category:]] Desecrate was an evocation spell used by clerics.
- {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Panel.png |rowspan=4 style="width:60px;text-align:center;"|File:Panel.pngENERGYN/AKEYN/A |rowspan=4|DesecrateNo description availible. |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:N/A |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:N/A |- | style="padding-right: 6px;" |Range:N/A |} {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Panel.png |rowspan=4 style="width:60px;text-align:center;"|File:Panel.pngENERGYN/AKEYN/A |rowspan=4|DesecrateNo description availible. |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:N/A |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:N/A |- | style="padding-right: 6px;" |Range:N/A |} {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Mod Card image |rowspan=4 style="width:60px;text-align:center;"|File:Ability image in gameENERGYEnergy requiredKEYDefault hotkey for ability |rowspan=4|Ability nameIn-game Description of ability |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:Effectivenss of the ability (generally whatever is effected by Ability Strength) |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:Duration of the ability (generally whatever is effected by Ability Duration) |- | style="padding-right: 6px;" |Range:Range of the ability (generally whatever is effected by Ability Range) |- |style="padding-right: 6px; border-top:1px solid white;" |Misc:Every statistic that is not affect by Ability Strength/Duration/Range |} {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Panel.png |rowspan=4 style="width:60px;text-align:center;"|File:Panel.pngENERGYN/AKEYN/A |rowspan=4|DesecrateNo description availible. |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:N/A |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:N/A |- | style="padding-right: 6px;" |Range:N/A |}
- Level: , Components: V, S, M, DF Casting Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Target: 20-ft.-radius emanation Duration: 2 hours/level Saving Throw: None Spell Resistance: Yes
- Description: This spell imbues an area with negative energy. Each Charisma check made to turn undead within this area takes a –3 profane penalty, and every undead creature entering a desecrated area gains a +1 profane bonus on attack rolls, damage rolls, and saving throws. An undead creature created within or summoned into such an area gains +1 hit points per HD. Furthermore, anyone who casts animate dead within this area may create as many as double the normal amount of undead (that is, 4 HD per caster level rather than 2 HD per caster level). Desecrate counters and dispels consecrate. Custom spell: This spell is part of the Grimoire and is not part of standard Neverwinter Nights.
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