About: Part-based   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : dbkwik.org associated with source dataset(s)

Part-based creatures are those whose bodies are composed of parts that can be changed independently of the others. Specifically, instead of having a single model for the entire body, a part-based creature has a model (or two models, when there is a "left" and "right") for each of the head, neck, torso, pelvis, biceps, forearms, hands, thighs, shins, and feet. In addition, the exact models used by part-based creatures depends on gender (which is not the case for other creatures).

AttributesValues
rdfs:label
  • Part-based
rdfs:comment
  • Part-based creatures are those whose bodies are composed of parts that can be changed independently of the others. Specifically, instead of having a single model for the entire body, a part-based creature has a model (or two models, when there is a "left" and "right") for each of the head, neck, torso, pelvis, biceps, forearms, hands, thighs, shins, and feet. In addition, the exact models used by part-based creatures depends on gender (which is not the case for other creatures).
dcterms:subject
abstract
  • Part-based creatures are those whose bodies are composed of parts that can be changed independently of the others. Specifically, instead of having a single model for the entire body, a part-based creature has a model (or two models, when there is a "left" and "right") for each of the head, neck, torso, pelvis, biceps, forearms, hands, thighs, shins, and feet. In addition, the exact models used by part-based creatures depends on gender (which is not the case for other creatures). Being part-based is a function of appearance, and there are only a limited number of part-based appearances available, typically those for the playable races. (Player characters are by default part-based, and it is probable that the ability to make non-player characters part-based was more side-effect than goal.) Furthermore, not all appearances for a given race are part-based. For example, while there is a part-based appearance used for human player characters, there are also thirty non-part-based human appearances available. The most notable feature of part-based creatures is that their parts are replaced by the corresponding parts of whatever clothing, armor, and helm they have equipped. Part-based creatures are also capable of having visible cloaks (starting in patch 1.68). The ability to have tattoos is also a result of being part-based, as is the bone arm of a pale master.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software