The process of derandomization is a method used on random-element levels, where the Melinda time would be extremely difficult to achieve, to determine the Melinda time. In a separate, unofficial level, the random elements are either replaced with nonrandom tiles or are simply removed altogether. The resulting score, assuming that this can still be done with the random elements, is the Melinda time.
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| - The process of derandomization is a method used on random-element levels, where the Melinda time would be extremely difficult to achieve, to determine the Melinda time. In a separate, unofficial level, the random elements are either replaced with nonrandom tiles or are simply removed altogether. The resulting score, assuming that this can still be done with the random elements, is the Melinda time.
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| - The process of derandomization is a method used on random-element levels, where the Melinda time would be extremely difficult to achieve, to determine the Melinda time. In a separate, unofficial level, the random elements are either replaced with nonrandom tiles or are simply removed altogether. The resulting score, assuming that this can still be done with the random elements, is the Melinda time. In extreme cases such as Monster Lab or Lead Us Not into Temptation, a temporary AVI solution is used as the official solution until it can be scored with the real level; as derandomization was not developed until after CCLP2, such measures have only been utilized for the rare CCLP3 levels with random elements.
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