About: Summoning Daemons   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : dbkwik.org associated with source dataset(s)

This is concerned only with summoning daemonic aid on a short term basis. Summoning a Daemon is fraught with great difficulties, as most Daemons have no wish to serve a mere mortal. All summoning spells have to be prepared carefully or else the Daemonologist runs the risk of being attacked or even killed by the creature that answers the summons.

AttributesValues
rdfs:label
  • Summoning Daemons
rdfs:comment
  • This is concerned only with summoning daemonic aid on a short term basis. Summoning a Daemon is fraught with great difficulties, as most Daemons have no wish to serve a mere mortal. All summoning spells have to be prepared carefully or else the Daemonologist runs the risk of being attacked or even killed by the creature that answers the summons.
dcterms:subject
abstract
  • This is concerned only with summoning daemonic aid on a short term basis. Summoning a Daemon is fraught with great difficulties, as most Daemons have no wish to serve a mere mortal. All summoning spells have to be prepared carefully or else the Daemonologist runs the risk of being attacked or even killed by the creature that answers the summons. First, the Daemonologist must attempt to discover the name of the daemon to be summoned. This may be done by a number of means - researching into ancient stores of daemonic lore, being given a name by another Daemonologist, learning a name from another Daemon. Failure to discover the name of a Daemon does not prevent the character from attempting to summon one - it just makes it more risky. Next, the Daemonologist must prepare a pentagram, taking great care while inscribing it on the floor - any mistake could have severe repercussions. Casting and maintaining other spells is impossible while drawing a pentagram. The pentagram will be destroyed when any of the following conditions are met: the Daemonologist casts any spell other than a daemonic Summon or Dispel; the Daemonologist is wounded before the summoning takes place; any other creature moves into the pentagram; any spell is successfully cast against the Daemonologist; the Daemonologist leaves the pentagram. To determine whether or not the pentagram has been successfully inscribed, the gamesmaster should make a secret test against the character's Int - failure means the Daemonologist has a smaller chance of controlling the summoned Daemon. The magic point cost of preparing the pentagram is the same as that of the spell. Once the Daemon appears, the caster must attempt to control it by making a test against WP. Success results in the Daemon being willing to serve the caster for a short period (usually equal to 1 hour per level of the caster). If the test was failed by 30 or more points, the daemon will either attack or enslave the summoner (in the latter case, the gamesmaster should take over control of a player character Daemonologist).
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