Due to a bug in the source code, excessive usage of the scrolling texture effect causes a crash or level dependent problems. Inside of the function P_SpawnSpecials() in p_spec.c: // Init line EFFECTs numlinespecials = 0; for (i = 0;i < numlines; i++) { switch(lines[i].special) { case 48: // EFFECT FIRSTCOL SCROLL+ linespeciallist[numlinespecials] = &lines[i]; numlinespecials++; break; } }
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