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These are the external factors needed to make a spell or ritual work. They fall under five main categories. * The right time - when the moon is full, the summer solstice, an eclipse. * The right place - somewhere mystically significant, such as Stonehenge * The right target - spells that only work on werewolves, or people wearing red. * The right caster - spells that can only be cast by someone genuinely happy, or on the brink of death. * The right condition of negation - spells that only work if there is a way to undo them. Examples of Magic Prerequisite include:

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  • Magic Prerequisite
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  • These are the external factors needed to make a spell or ritual work. They fall under five main categories. * The right time - when the moon is full, the summer solstice, an eclipse. * The right place - somewhere mystically significant, such as Stonehenge * The right target - spells that only work on werewolves, or people wearing red. * The right caster - spells that can only be cast by someone genuinely happy, or on the brink of death. * The right condition of negation - spells that only work if there is a way to undo them. Examples of Magic Prerequisite include:
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dbkwik:all-the-tro...iPageUsesTemplate
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  • These are the external factors needed to make a spell or ritual work. They fall under five main categories. * The right time - when the moon is full, the summer solstice, an eclipse. * The right place - somewhere mystically significant, such as Stonehenge * The right target - spells that only work on werewolves, or people wearing red. * The right caster - spells that can only be cast by someone genuinely happy, or on the brink of death. * The right condition of negation - spells that only work if there is a way to undo them. They range from difficult to completely impossible for the caster to control. Persuading the target to wear red is fairly easy; making the sun set on command is beyond most wizard's powers. Spells that only work at the right time serve to control the pace of a plot. If the Big Bad can only cast the ultimate spell of world domination on one specific night, that both gives the heroes a deadline, and explains why the Big Bad didn't conquer the world ages ago. Spells that only work in the right place lead to battles for control of the key sites. Inherent gifts are another common form of prerequisite; the spells only work for people born with the right talent. Examples of Magic Prerequisite include:
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