About: 200mm AutoCannon I   Sponge Permalink

An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : dbkwik.org associated with source dataset(s)

AttributesValues
rdf:type
rdfs:label
  • 200mm AutoCannon I
skill primary
  • Gunnery
  • Small Projectile Turret
structure hp
  • 40(xsd:integer)
storyline variants
  • 200(xsd:integer)
tritanium
  • 1667(xsd:integer)
Tech Level
  • 1(xsd:integer)
Blueprint
  • 200(xsd:integer)
tech I variants
  • 200(xsd:integer)
faction variants
  • Domination 200mm Autocannon,Republic Fleet 200mm Autocannon
skill primary 1 lvl
  • I
pyerite
  • 144(xsd:integer)
tech II variants
  • 200(xsd:integer)
used with chg grp
  • Projectile Ammo
charges per cycle
  • 1(xsd:integer)
tech I uses
  • Carbonized Lead S,Depleted Uranium S,EMP S,Fusion S,Nuclear S,Orbital EMP S,Phased Plasma,Proton S,Titanium Sabot S
dbkwik:eve/property/wikiPageUsesTemplate
Power
  • high
cpu usage
  • 9(xsd:integer)
mexallon
  • 83(xsd:integer)
powergrid usage
  • 4(xsd:integer)
damage mod
  • 2(xsd:double)
Volume
  • 5(xsd:integer)
Rate of Fire
  • 3(xsd:double)
Capacity
  • 0(xsd:double)
skill primary 2 lvl
  • I
heat dam
  • 1(xsd:integer)
req thermo level
  • 1(xsd:integer)
faction uses
  • Arch Angel Carbonized Lead S,Arch Angel Depleted Uranium S,Arch Angel EMP S,Arch Angel Fusion S,Arch Angel Nuclear S,Arch Angel Phased Plasma,Arch Angel Proton S,Arch Angel Titanium Sabot S,Domination Carbonized Lead S,Domination Depleted Uranium S,Domination EMP S,Domination Fusion S,Domination Nuclear S,Domination Phased Plasma,Domination Proton S,Domination Titanium Sabot S,Republic Fleet Carbonized Lead S,Republic Fleet Depleted Uranium S,Republic Fleet EMP S,Republic Fleet Fusion S,Republic Fleet Nuclear S,Republic Fleet Phased Plasma,Republic Fleet Proton S,Republic Fleet Titanium Sabot S
isogen
  • 22(xsd:integer)
Family
  • Ship Equipment,Turrets & Bays,Projectile Turrets,Autocannons,Small Autocannons
overload damage bon
  • 15(xsd:integer)
charge size
  • Small
tracking speed
  • 0(xsd:double)
optimal range
  • 1000(xsd:integer)
sig res
  • 40(xsd:integer)
skill primary 2 sec
  • Gunnery
skill primary 2 sec 1 lvl
  • I
accuracy falloff
  • 5160(xsd:integer)
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