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An Entity of Type : owl:Thing, within Data Space : dbkwik.org associated with source dataset(s)

Lúcio fires four sonic projectiles that move at a medium speed. Each projectile deals 16 damage, dishing out 64 if all 4 rounds hit. Lúcio may also use Secondary Fire to create a short-range Soundwave that deals 25 damage and pushes back enemies, with increased force if fired in the direction the target is moving. This costs 4 ammo and has a cooldown of 4 seconds. The sonic projectiles can headshot, but the Soundwave cannot. A maximum of 5 total shots can be fired before reloading, including a soundwave.

AttributesValues
rdfs:label
  • Sonic Amplifier
rdfs:comment
  • Lúcio fires four sonic projectiles that move at a medium speed. Each projectile deals 16 damage, dishing out 64 if all 4 rounds hit. Lúcio may also use Secondary Fire to create a short-range Soundwave that deals 25 damage and pushes back enemies, with increased force if fired in the direction the target is moving. This costs 4 ammo and has a cooldown of 4 seconds. The sonic projectiles can headshot, but the Soundwave cannot. A maximum of 5 total shots can be fired before reloading, including a soundwave.
Reload
  • 1(xsd:double)
herolevel
  • 7(xsd:integer)
Cooldown
dbkwik:heroesofthe...iPageUsesTemplate
dbkwik:overwatch/p...iPageUsesTemplate
Range
Key
  • ,
Rounds
  • 20(xsd:integer)
Speed
  • 4(xsd:integer)
Tier
  • 3(xsd:integer)
Name
  • Sonic Amplifier
Type
  • Linear projectile
projectilespeed
  • 33(xsd:double)
altrange
  • 8(xsd:integer)
altcooldown
  • 4(xsd:integer)
AltName
  • Soundwave
Description
  • If at least 2 Allied Heroes are nearby when is cast, radius is increased by 50% for the duration.
  • Lúcio can hit his enemies with sonic projectiles or knock them back with a blast of sound.
Cost
  • 4(xsd:integer)
Alt
  • ,
Damage
  • 16(xsd:integer)
altdamage
  • 25(xsd:integer)
alttype
  • Frontal area of effect
headshotfortwo
  • yesno
abstract
  • Lúcio fires four sonic projectiles that move at a medium speed. Each projectile deals 16 damage, dishing out 64 if all 4 rounds hit. Lúcio may also use Secondary Fire to create a short-range Soundwave that deals 25 damage and pushes back enemies, with increased force if fired in the direction the target is moving. This costs 4 ammo and has a cooldown of 4 seconds. The sonic projectiles can headshot, but the Soundwave cannot. A maximum of 5 total shots can be fired before reloading, including a soundwave.
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