About: Side stairs   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : dbkwik.org associated with source dataset(s)

When going up side stairs, the player will move up the screen (and down when they descend the stairs) in addition to moving across. For every tile of stairs the player passes sideways, they should also move up/down on the screen by 1 tile (i.e. they move diagonally on stairs). They will need to remain facing left/right, though. To ensure that they move correctly, you will need to create events that move the player in the right direction.

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  • Side stairs
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  • When going up side stairs, the player will move up the screen (and down when they descend the stairs) in addition to moving across. For every tile of stairs the player passes sideways, they should also move up/down on the screen by 1 tile (i.e. they move diagonally on stairs). They will need to remain facing left/right, though. To ensure that they move correctly, you will need to create events that move the player in the right direction.
dbkwik:pokemonesse...iPageUsesTemplate
abstract
  • When going up side stairs, the player will move up the screen (and down when they descend the stairs) in addition to moving across. For every tile of stairs the player passes sideways, they should also move up/down on the screen by 1 tile (i.e. they move diagonally on stairs). They will need to remain facing left/right, though. To ensure that they move correctly, you will need to create events that move the player in the right direction. The instructions on how to do this are a little different depending on how deep the stairs are. For example, the screenshot above shows stairs one tile deep (left) and two tiles deep (right). It is not recommended to have a continuous flight of side stairs that is more than two tiles deep, as stair tiles are typically drawn to appear that they only go up/down half a tile as they go across one tile. If the player is made to go up a long flight of side stairs, then because they are moving diagonally they will end up further up the screen than they should, and this wouldn't look right.
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