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Just as Good characters aren't allowed to have Bad Powers, Evil characters are not allowed to have Good powers -- or, more specifically, healing powers. In short, characters on The Dark Side are generally incapable of using powers, skills, spells, or abilities that would serve to restore or protect rather than destroy. This trope has nothing to do with actually "curing the evil". For that see Heel Face Turn. Contrast with Good Powers, Bad People, for villains who not only get "good" powers, but use them for evil. See also Harmful Healing for one application of aversions to this trope.

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  • No Cure for Evil
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  • Just as Good characters aren't allowed to have Bad Powers, Evil characters are not allowed to have Good powers -- or, more specifically, healing powers. In short, characters on The Dark Side are generally incapable of using powers, skills, spells, or abilities that would serve to restore or protect rather than destroy. This trope has nothing to do with actually "curing the evil". For that see Heel Face Turn. Contrast with Good Powers, Bad People, for villains who not only get "good" powers, but use them for evil. See also Harmful Healing for one application of aversions to this trope.
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  • Just as Good characters aren't allowed to have Bad Powers, Evil characters are not allowed to have Good powers -- or, more specifically, healing powers. In short, characters on The Dark Side are generally incapable of using powers, skills, spells, or abilities that would serve to restore or protect rather than destroy. The reason is simple: healing abilities are almost exclusively used to help others, which means that any use of such powers is almost inherently seen as selfless or kind. As such, the Big Bad can't exactly cast "Cure Critical Wounds" to heal his mooks and still seem really Evil, despite the fact it is in his self-interest to have his mooks alive to take hits for him. Likewise, Antiheroes are likely to lack healing magic or powers. Another reason for this happening, at least in video games, is that an enemy with healing powers can get annoying very quickly. This is especially true for bosses, whose Hit Points generally far outstrip the player's; several of the most annoying bosses have healing powers. The two exceptions to this clause are self-regeneration and necromancy -- regeneration because it only applies to themselves, and necromancy due to Immortality Immorality and the general creepiness of The Undead. Many examples of the latter tend to have powers that vampirically drain other people's Life Energy to heal the user. This trope has nothing to do with actually "curing the evil". For that see Heel Face Turn. Contrast with Good Powers, Bad People, for villains who not only get "good" powers, but use them for evil. See also Harmful Healing for one application of aversions to this trope. Examples of No Cure for Evil include:
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