About: Energy Stall   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : dbkwik.org associated with source dataset(s)

Energy stalls are situations where a player's energy consumption exceeds his/her production and all energy storage has been depleted. Structures such as shields and radar are shut down, along with units that have abilities that require power, such as the Sparky's Jamming field and the Deceiver's Stealth Field. Similar to Mass Stalling this will also slow unit/structure production but with worse consequences than mass stalling.

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rdfs:label
  • Energy Stall
rdfs:comment
  • Energy stalls are situations where a player's energy consumption exceeds his/her production and all energy storage has been depleted. Structures such as shields and radar are shut down, along with units that have abilities that require power, such as the Sparky's Jamming field and the Deceiver's Stealth Field. Similar to Mass Stalling this will also slow unit/structure production but with worse consequences than mass stalling.
dcterms:subject
abstract
  • Energy stalls are situations where a player's energy consumption exceeds his/her production and all energy storage has been depleted. Structures such as shields and radar are shut down, along with units that have abilities that require power, such as the Sparky's Jamming field and the Deceiver's Stealth Field. Similar to Mass Stalling this will also slow unit/structure production but with worse consequences than mass stalling.
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