About: Antimatter Drop   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : dbkwik.org associated with source dataset(s)

{| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Panel.png |rowspan=4 style="width:60px;text-align:center;"|File:Panel.pngENERGYN/AKEYN/A  |rowspan=4|Antimatter DropNo description availible. |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:N/A |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:N/A |- | style="padding-right: 6px;" |Range:N/A |} |} |}

AttributesValues
rdfs:label
  • Antimatter Drop
rdfs:comment
  • {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Panel.png |rowspan=4 style="width:60px;text-align:center;"|File:Panel.pngENERGYN/AKEYN/A  |rowspan=4|Antimatter DropNo description availible. |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:N/A |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:N/A |- | style="padding-right: 6px;" |Range:N/A |} |} |}
dcterms:subject
Tips
  • *Undoubtedly if done correctly, this is the most effective ability that can be used against powerful bosses that retain a single stage of health, as a well-charged drop can deal damages up to more than 100,000 Radiation damage on a single explosion. *Using accurate weapons such as the Flux Rifle is recommended to provide continuous flow of damage to the drop. **The Opticor is one of such weapons, and would result in 4400 damage dealt by Antimatter Drop from a single shot, unmodified, and with a max charge shot. *Use weapons that have zero or little recoil. Recoil moves the weapon upward and this will move the reticle as well, which in turn will steer the orb away from the centerline and will be very hard to hit. *Critical damage does not amplify the Drop further, as Critical hits does not compute on inanimate objects such as the Explosive Barrel.
bugs
  • * If Nova is killed while the Orb is still active, the Orb is re-assigned as a neutral entity, capable of damaging all factions. This allows the Orb to kill allies and the Nova who initially casts this ability.
Hotkey
  • 2(xsd:integer)
augment
  • 200(xsd:integer)
cardimage
  • AntimatterDropModU15.jpeg
gameimage
  • NovaAbility2.png
dbkwik:warframe/pr...iPageUsesTemplate
Misc
  • 1(xsd:integer)
  • 900.0
Energy
  • 50(xsd:integer)
Name
  • Antimatter Drop
Info
  • *Nova creates a volatile orb of antimatter which is steered with the aiming reticle. This particle absorbs all damage when shot at, and once the particle makes contact with a solid object it will detonate and inflict 100 / 125 / 150 / 200 base damage + 100% / 200% / 300% / 400% of all absorbed damage as damage with an explosion radius of 5 / 8 / 10 / 15 meters. When the particle comes into contact with an enemy, 10 damage is inflicted prior to detonation. **Base damage and contact damage are affected by Ability Strength while Absorb multiplier is not. ***While the multiplier for Antimatter Drop indicates change in the arsenal's UI, it does not appear to have any effect in gameplay. **Contact damage and resulting explosion are affected by body-part multipliers. **The explosion bypasses obstacles in the environment, and its damage does not decrease with distance. **Extra damage from critical multipliers and status effects are not absorbed by the particle. **The particle does not absorb damage from other Antimatter Drop explosions. **The explosion radius is not affected by Ability Range. *The particle is guided via the HUD's targeting reticle, steering itself towards any object the reticle is placed on including environmental obstacles and enemies. *Looking directly at the particle will slow it down significantly. *Multiple particles can be active simultaneously. *The particle seems to have unlimited duration until it comes into contact with a solid object. However, multiple instances of particles at the same time will cause randomly timed explosions until there is only one left. *One particle can store up to 50,000 absorbed damage. **After absorbing the maximum amount of damage the particle will speed up rather significantly. *The coloring of the particle changes towards the caster's energy color as it absorbs damage. *'s visuals will appear gold when cast by Nova Prime. *This ability is a one-handed action; as such, it will not interrupt full actions such as reloading, charging, or shooting.
Duration
  • N/A
Description
  • Launches a contained particle of antimatter that will detonate upon collision.
Damage
  • 10(xsd:integer)
  • 100(xsd:integer)
abstract
  • {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Panel.png |rowspan=4 style="width:60px;text-align:center;"|File:Panel.pngENERGYN/AKEYN/A  |rowspan=4|Antimatter DropNo description availible. |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:N/A |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:N/A |- | style="padding-right: 6px;" |Range:N/A |} {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Panel.png |rowspan=4 style="width:60px;text-align:center;"|File:Panel.pngENERGYN/AKEYN/A  |rowspan=4|Antimatter DropNo description availible. |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:N/A |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:N/A |- | style="padding-right: 6px;" |Range:N/A |} {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Mod Card image |rowspan=4 style="width:60px;text-align:center;"|File:Ability image in gameENERGYEnergy requiredKEYDefault hotkey for ability  |rowspan=4|Ability nameIn-game Description of ability |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:Effectivenss of the ability (generally whatever is effected by Ability Strength) |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:Duration of the ability (generally whatever is effected by Ability Duration) |- | style="padding-right: 6px;" |Range:Range of the ability (generally whatever is effected by Ability Range) |- |style="padding-right: 6px; border-top:1px solid white;" |Misc:Every statistic that is not affect by Ability Strength/Duration/Range |} {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Panel.png |rowspan=4 style="width:60px;text-align:center;"|File:Panel.pngENERGYN/AKEYN/A  |rowspan=4|Antimatter DropNo description availible. |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:N/A |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:N/A |- | style="padding-right: 6px;" |Range:N/A |}
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